
Although the mountain of games that are produced seemingly on a weekly basis would have you believe otherwise, World War II wasn't entirely about massive battles between armies, stopping Hitler's search for occult items or sending a one-man wrecking crew to win the war by himself. There were plenty of secret agents, resistance fighters and other soldiers that contributed to bringing down the Third Reich. Take, for example, Violette Szabo, a British secret agent decorated for her service during the war. Replay Studios and SouthPeak Games, inspired by her story, created Velvet Assassin, a stealth action title that places players deep behind enemy lines to wreak havoc on the German army. Unfortunately, a weak story and very inconsistent stealth elements severely hinders the gameplay.
The story of Velvet Assassin is told from a flashback perspective, and introduces players to Violette Summer, a British secret agent who is frequently sent behind enemy lines. Unfortunately for her, the game starts out with a tragic turn of events: Violette has been badly injured and is trying to recover in a remote French hospital. As she lies in a coma, she remembers many of her previous missions, where she would be dispatched to destroy key installations or assassinate German officers. For the most part, the story sequences are threadbare – briefings for her missions are displayed via a few photographs which animate as she explains what she needs to do. But these are extremely short, lasting around thirty seconds each. There are very few details on why she's in the hospital or why she feels the need to explain or recount her adventures. It's only within the last mission do you get filled in on certain elements of the backstory, but this is too little too late. As a result, the story doesn't really make any sense, and it could have been told normally without the flashbacks, moving from one mission to the next. While this would change the morphine mechanic (which I'll get to later), it would make much more sense than the cluttered tale as it currently exists.
Clearly, leaving a body lying around will alert any guard that comes across its path, although this can be used as a tactic to isolate and eliminate other soldiers. Violette can also perform a few other stealthy maneuvers to create confusion, such as breaking fuse boxes to cast areas into darkness or whistling to get someone's attention. You'll have to be careful, of course, because the enemy will try their best to detect anything out of the ordinary, such as shattered glass on hallway floors. They'll also search in groups and even turn on flashlights to peer into shadows. Completely blow your cover, and you'll need to either fight or run away as the guards call for backup and shoot at you. This frequently means disappearing into shadows and standing still, hiding in lockers or cabinets, or leaving an area until the alert status drops.
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Posted: 30 Apr 2009