
The sticky camera has also received a similar redesign. It works mostly the same as it did before. You can still throw it out to stick on any surface, giving you a look at what your foes are doing while you sit comfortably in hiding. There's the option to make some distracting noise and you can detonate the camera at any time to take out anybody that gets a tad too close. The best part about this camera, though, is that it can be used for marking enemies. Throw a sticky grenade into a room and you'll be able to keep an eye on enemy patrol routes while selecting targets for Fisher to kill.
If you think that the Mark and Execute style of espionage will make Splinter Cell too easy, prepare for a surprise. The level I played was definitely not for the weak. As you work through Conviction, the difficulty will continue to ramp up -- a fact that became readily apparent to me after I died a few times. The artificial intelligence is quite good (even if you'll laugh at the poor saps each time they fixate on your last known position while you cruise around behind them) and you won't be able to take a ton of damage like a superhero here. If you go in guns blazing, you can expect to watch Mr. Fisher to meet his maker in short order.
Conviction is in the polishing and bug fixing stage now, which means it's getting pretty darn close to being done. That's a fact that was readily apparent in the demo given to me. The visuals look fantastic, straight down to the little open wounds that appear after Fisher interrogated that officer's face into a fender. The sound is mostly complete as well and the bits I heard did a great job setting the mood.
Splinter Cell Conviction will release on February 23 for Xbox 360 and PC. Stay tuned to IGN for the latest.
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Posted: 23 Sep 2009