
My mind hasn't been good to Prototype. The early stuff I saw was all about destroying in-flight helicopters with your bare hands and consuming helpless people to further your body's growth into something more than human, but when I ran into the game in April of 2008, I pretty much just remember Alex Mercer, the game's protagonist, just running around the streets surrounded by some ho-hum visuals. I guess it didn't help that Prototype seemed to step into the darkness when Activision merged with Vivendi, but whatever the reason, my excitement for Prototype seemed to have waned.
That's not the case after playing the game last night.
Gearing up for a June release, Prototype's set to have more than few demo stations on the show floor of the New York Comic-Con so that Joe and Joan Public can kick the tires on this third-person action game, but last night Activision and Radical Entertainment gave me a shot at what folks will be playing today, and it was good.
The first thing that struck me was how different Prototype looked from the last time I had seen it. The graphics were cleared and sharper; the buildings didn't seem to have that muddied detail; New York looked like a disaster area with flipped cars and burning fires; the entire screen had a red tint to it; and there was a brand-new health bar HUD in the upper-left corner that was simple, sleek and red.
When the actual gameplay got going, it was the solid experience I remembered. The face buttons are punches, kicks, jumps, and grabs, and you can hold any button down to make the move stronger. With just a few button combinations, Alex was flying around the screen beating on all sorts of New Yorkers -- both those who were infected with the mysterious illness that turns them into wall-crawin' monsters as well as the normies. Soon the demo had Alex morph his hands into a giant set of claws and let him slice a bunch of people in half, then a tank showed up and Mercer's arms turned into giant clubs that he used to smash the military's toys into the ground, and then one of his arms turned into a giant blade and he went after a number of Brawler Hunters, massive beats that look similar to the creepy crawly infected but dwarf them in size. Alex slashed and slashed until these foes went down.
Although it was just a taste, this demo of Prototype was just what the doctor ordered for my lagging excitement level. I'm ready for June.
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Posted: 6 Feb 2009