
Now, the 360's d-pad has never been know for its laser-sighted accuracy, I found myself accidentally flipping categories when I was about to select the option I really wanted and just generally being underwhelmed by the presentation -- the breakout tree of modes reminded me of a cumbersome computer programming tool and didn't mesh with the rock music being piped in.
The create modes didn't cut it for me either. Sure, I could change the curve of my blade and the way I taped up my stick, but I couldn't customize any of my facial features. Instead, the game gives you a set number of heads and has you pick the one that's the most like you. Lame.
Although I dug my ice time, not everyone's going to embrace Pro Stick like I have. Luckily, they can use a more traditional scheme, but some gameplay hiccups will remain. My main gripe is that things can be just a bit too touchy on the ice. If your center has the puck in traffic and you're not moving the right thumbstick exactly where the game says there's a hole, you're going to lose control.
What?
Oh, and remember Cinemotion -- 2K's cinematic presentation style from last year that used sweeping scores and camera angles for a new way to look at the game? It's back -- but off by default -- and boils down to some music pumped over the game.
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Posted: 11 Sep 2007