Overall Score

3.5 stars - Click for rating criteria
Pros:
Solid new Team Intensity; Good modes and mini-games; Audience and fight song inclusion
Cons:
Physical momentum causes fouls; Repetitive commentary; Continuing holes in AI
  • Graphics 3 stars - Click for rating criteria
  • Sound 3 stars - Click for rating criteria
  • Gameplay 3.5 stars - Click for rating criteria
  • Story 0 stars - Click for rating criteria
  • Interface 3.5 stars - Click for rating criteria
  • Multiplayer 3.5 stars - Click for rating criteria

EA strides towards the post with more confidence and vigor than before.

yahoo

By: Alex Pullman

Over the past year, 2K Sports has scooped up the award for best console basketball series like a loose ball. A pair of weak NBA Live offerings left EA struggling to compete on the court, so NCAA March Madness is the company's new hope. And while the game features some of the same performance, camera, and control issues that made the two Xbox 360 versions of Live less than must-haves, NCAA is a relatively strong showing. It's juiced with enough college flavor and intensity to rival 2K's massive College Hoops, though not enough to go all the way.

We're still waiting to see a hoops game from EA that matches up to the promises made before the 360 arrived, but NCAA is certainly the publisher's best looking effort yet. While not free of aliasing and some unfortunate camera movement, the player models are solid and realistic, and the animations are more often smooth and well linked than not.

The mode anemia that dogged early 360 releases is past, and you'll find a robust and involving Dynasty Mode, with options to fully build a program from recruitment to winning the NCCA tournament, with television deals, facility improvements and a full suite of player management tools. There's even a way to earn larger fan seating sections, which plays into the increased importance of momentum on and off the court.

The most notable aspect of the new momentum feature set is Team Intensity Control, which seeks to turn performance into emotion. Nail a couple of big shots and you can fill the intensity meter, which can be deployed, not in a gamebreaking move as in so many other games, but in a display of team bravado that can pump up players and crowd alike. That can make for a real home court advantage since the other team's momentum can be shaken by the crowd's enthusiasm. Making the effect even better, EA has come up with noticeably better crowds than in Live.

Granted, the wow factor induced by a crowd rocking to your own school's fight song is diminished by a broadcast camera that isn't always friendly to the play and a sense of physical momentum that sends these college kids sailing out of bounds. We appreciate what EA is trying to do - essentially remove the instant stop from basketball gaming - but the momentum has been tuned too far towards the realistic this time. We quickly got sick of missing shots because players wouldn't slow or stop when we wanted them to.

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Posted: 25 Jan 2007

NCAA March Madness 07
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Also Available: PS2

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NCAA March Madness 07NCAA March Madness 07

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