
Mass Effect 2 was introduced to the world with a tease that
The demo opened with the crew disembarking on Omega. This region was described as a kind of antithesis to the Citadel, and it's easy to see why. Flames dancing across the walls and garish techno music rocking the halls are your first introduction to this lawless colony built out of an asteroid. Anybody looking for a good time on the edge of moral boundaries -- or beyond them -- would do well to start their search here. Shepard needs information, naturally, so the first destination is a bar called Afterlife.
At this point Project Director Casey Hudson is quick to point out that the demo is skipping ahead in a non-sequential fashion. The spiked drink is an example of a non-directed part of the game. It's the beginnings of a sub-plot that isn't necessarily pointed out to players that don't do a bit of exploring, Hudson explained. Anybody curious enough to try a drink at the Afterlife bar will find themself whisked away into an unmarked side-quest on a hunt for the bastards that slipped you a Mickey. Other side-quests like this might be waiting for anybody that does a bit of poking around.
There isn't much time for catching up with Garrus. There is just enough, in fact, for a gratuitous camera pan to showcase his awesome armor. It's the same shiny blue as it was in Mass Effect, and he's still sporting the fancy Last Starfighter-inspired monocle, but the visual overhaul the armor has seen makes it look so much better. While you're oohing and aahing at his outfit, he informs Shepard that he is in the midst of a coordinated assault. It's time for Shepard to do his thing. The fight breaks out, first with little grunts but then escalating to a massive mechanical beast called YMIR Mech and a boss named Jaroth.
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Posted: 4 Nov 2009