
Now, the map isn't exactly what's shown in the movie -- when you select the list of folks in the school, you're just seeing people with tasks for Harry. Ginny Weasley might need you to help her pull off a prank with Fred and George, Professor McGonagall might need you to round up some first years, or Colin Creevey might need you to help get his camera back. During the first half of the game -- set before Christmas break -- you'll have around 30 tasks to finish as you assemble members of Dumbledore's Army. After the break, you'll have a dozen or so to finish up as you try to make Professor Umbridge's life a living hell and get ready for He Who Shall Not Be Named.
Order of the Phoenix isn't just tasks, class and footprints -- you will have to pick up your wand and kick some ass. Throughout the roughly 10- to 15-hour story, you'll need to battle unruly kids, Slytherin punks and the dark lord himself with the six combat spells you've picked up with Hermione's help. Stupefy stuns your opponents, Expelliarmus will disarm them and Petrificus Totalus will paralyze them. Because there's no HUD, the only way you'll know if you're hurt or hurting your opponent is by watching them. If Harry's hurt, he'll clutch his side or drop to one knee. When he's defeated -- although it's more likely to be the bad guy who goes down -- Harry will sprawl out face down in the dirt.
Although it's thankfully limited, combat is flat. In battle, you'll need to maneuver side-to-side and alternate between tossing attack spells at your enemies and protection spells around you. It's slow-paced and generally not interesting -- plus jerking the joystick up and down for an extended period of time wore out my thumb. My wrist was okay -- practice makes perfect, y'know?
After playing the PS3 version of Potter, I noticed that casting spells was a bit touchier on the 360. Spells that require you to spin the stick -- charms such as Reparo and Reducto -- worked fine, but when I needed to move the control stick straight up and down for stuff such as Incendio and Rictusempra, it took a few tries for Harry to figure out what I wanted. It wasn't a big deal, but as close as these two versions are, it was the one thing the PS3 had over the 360 -- for the record, 360's graphics are a bit sharper than the PS3's.
It makes sense -- rather than pull you out of the experience by suddenly changing models, stick with the same images the players have been seeing -- but the implementation suffers. Although the characters look fine running across the screen and interacting with one another, they look downright pale-faced and creepy in the cutscenes. I was happy enough with the overall experience to look past it, but anyone who glanced at my TV while passing by my desk began shouting about zombie children with jagged teeth.
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Posted: 27 Jun 2007