
The Halo 3 multiplayer beta is, um, well, more Halo.
I don't know what I was expecting. The hype is getting so great that I would not have been surprised if a harem of Dallas Cowboy cheerleaders wearing nothing but gold body-paint exploded out of the console as soon as I hit start.
Instead I got more Halo.
It's no revolutionary new sequel, it's not set in an open-world and it doesn't now feature a stealth meter or cover system. It's the same action-packed, bunny-hopping, grenade-lobbing, beat-down-from-behind multiplayer shooter that we've come to know and love. In the same way Halo 2 felt like the original Halo with additional vehicle jacking, dual wielding and a crappier pistol, Halo 3 feels like Halo 2 with additional bubble shields and giant lasers.
And man cannons.
What you notice first about Halo 3 is literally the first thing you see: the graphics. Maybe Microsoft shot itself in the foot with the gorgeous CG "Starry Night" trailer, or even the very first trailer that shows the Chief looking over a giant crater as dozens of Covenant ships invade Earth. We were expecting a bit more. Instead, the visuals look like a high-res Halo 2 with some nice new rag doll physics and pretty water. The rocks and trees are especially bland. It's still a great looking game, but fans were probably expecting Halo 3 to at least challenge Gears of War as one of the best-looking games on the console. As of now, it does not.
What makes the gameplay great is really the "holy s***" moments that take place every round. Driving the mongoose off the man cannon, jumping off midair and killing some schmuck with the missile battery as you fall back to earth; jumping in the passenger seat of the warthog while your enemy drives; sniping someone from across the map with the Spartan Laser.
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Posted: 14 May 2007