Overall Score

5 stars - Click for rating criteria
Pros:
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Cons:
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  • Graphics 5 stars - Click for rating criteria
  • Sound 5 stars - Click for rating criteria
  • Gameplay 5 stars - Click for rating criteria
  • Story 0 stars - Click for rating criteria
  • Interface 0 stars - Click for rating criteria
  • Multiplayer 0 stars - Click for rating criteria

Welcome to Rapture.

ign

By: Charles Onyett

Besides hacking and modifying plasmids, there are a few other interesting ways to divert your attention. Embedded later on in the game, you'll find a camera that opens up a whole new system of character ability modifications. Scattered around Rapture are one-time use weapon stations that let you further augment various aspects of each armament. These aren't always out in the open, and often you'll need to consult your map to see which rooms in a stage you've missed to find them all. A nice feature of BioShock is you can revisit previous stages at certain points. Enemies will have respawned, so you can pull more money, Eve and health hypos, and various other items from their bodies while backtracking to uncover whatever rooms you may have passed by.

BioShock's controls respond exceptionally well. Player movement just feels natural, with the right speeds for turning and aiming. The Xbox 360 version has a light auto-aim element added to help out with the thumbstick's inaccuracy when compared to a mouse but don't fret--the fights still require a degree of skill. Headshots do quite a bit damage, so it's worth taking the time to aim. One thing we were delighted to see is how effective the wrench, the game's only melee weapon, remains throughout the whole experience. Through various tonic power-ups it can even become more powerful than a majority of your firearms. Since you swap plasmid powers and tonics in at out at any of the specific vending machines, it allows you to alter your play style on the fly and utilize the full range of what's available. Switching between powers and weapons during combat can, however, get distracting at points, since the game needs to pause to allow you access a selection menu. In fights where you're using all kinds of powers, this deflates the intensity of combat to a degree. Instead of using the radial selection menu, you can flip through quickly with the bumpers, but in the middle of battle this method is somewhat impractical, wasting precious seconds.

Really the best aspect of BioShock is how well all the disparate elements blend together. Story plays out mostly through voice-overs, allowing you to stay immersed in the action as plot and character is fleshed out. The sound design is simply amazing here, from the laments of splicers and the groans and thumps of Big Daddies to the sickening smacks and cries of combat to the startlingly realistic ambient noises and humorous calls of the vending machines. Even the near-death alert, which pipes up when your character is low on health, is expertly woven into the game's overall soundscape, unlike other games that test your levels of aural tolerance with sharp and distracting beeps. Every game's voice is well acted. Andrew Ryan in particular is a joy to listen to, with enough vocal gravitas to give Stephen Colbert a run for his money.

To really appreciate the sound in this game, and not necessarily the frenzy of combat, but merely the ambience of Rapture, just stop moving your character when he's alone. Now crank the speakers, or headphones. You start to hear the metallic clanks, the otherworldly breaths of wind, piping up at various distances away, impressing upon you the notion that this world doesn't stop at the walls around you. No matter where you are, there's always the water, a trickling undercurrent of audio, reminding you of your precarious position within this crumbling city being crushed on all sides by an indifferent ocean.

The visuals too will constantly amaze, from finely detailed industrial structures to the weapon models, the choices of which areas to light and which to leave in the dark, and plasmid effects. And then there's the water, oh, the water. It's so gorgeous, rippling and gurgling through every one of Rapture's hallways, tumbling from ceilings and, of course, encasing the city itself. You get lots of little details to enjoy as well, like the welts on your hand when you boot up the insect swarm plasmid, the steam jets that hiss from Big Daddies after they've taken damage, fish in tanks and in the ocean that dart away as you approach, and the flickering billboards and tattered posters that remain from Rapture's glory days.

If there's anything disappointing about BioShock, it's the ending. We found the resolution to be somewhat abrupt for a game in which so many things are colliding and bubbling beneath the surface. Nevertheless, it's no reason to be dissuaded.

©2007-08-16, IGN Entertainment, Inc. All Rights Reserved

Page 3 of 3

Posted: 16 Aug 2007

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