
There are some things that are so cute, so heart warming, that you can't help but laugh or smile when you see them. When it comes to Disney and Pixar's latest hit film, Wall-E, this seems like an innate response to the lonely droid that manages to find love and adventure through strange and unlikely circumstances. With such an engaging character and tale, you'd hope that the game adaptation of the film would be just as good. Unfortunately, Wall-E is just another lackluster movie game with surprisingly weak visuals, poor design and loads of technical issues that doesn't do the diminutive robot justice.
For the most part, Wall-E follows the plot of the movie, with Earth's population having evacuated the planet due to overwhelming levels of trash and other waste byproducts of humanity's consumer urge. Left behind are a horde of Waste Allocation Load Lifter Earth-Class robots (or Wall-Es), who are tasked with collecting and cleaning the world from top to bottom so that one day, people can live on its surface once again. However, after hundreds of years, only one Wall-E droid remains, lonely carrying out its job as best it can until one day, a ship lands and deploys a robot named Eve, whose task is to search for life on Earth. As Wall-E falls in love with Eve, Eve discovers that he has found what she's been looking for and takes off for space. Following his heart, Wall-E chases her and essentially discovers a life outside of his sheltered world.
Players control Wall-E for most of the game and frequently find themselves navigating the little droid through levels that are practically obstacle courses filled with dangerous water hazards, pits or other hazards. As you move through these environments, you'll frequently find yourself tasked with different platforming objectives, such as hitting switches to move platforms for Wall-E to jump on or throwing cubes into bins to open gates. Fortunately, there are a ton of cubes that Wall-E can generate from different vending stations, which will disperse one of four kinds of materials for these blocks. Apart from the generic cubes, he can make heavier blocks, magnetized squares that repulse metal and charge cubes that are explosive, but power up pylons that open new pathways for him. Wall-E is also incredibly compact, and can compress himself into a portable block for a variety of reasons, such as being bounced by pneumatic platforms or cylinders from one area to another.
While you'll control Wall-E for most of the game, players will also get a chance to control Eve and take to the skies. Eve has the ability to accelerate and brake on a dime, as well as fire lasers at any object that gets in her way, which is quite useful as you're trying to clear a path through pipes or other confined spaces. Many of these blasts are powerful, but they can be further augmented with another pick up that boosts each shot's strength for a short time. On top of that, players can deploy a power surge blast to short circuit nearby pylons or charge them up quickly, allowing Eve to reach new areas. Eve can even pick up Wall-E for short periods of time to cross dangerous areas. However, unlike Wall-E, Eve isn't shackled by the ground and can fly in any direction, giving her full freedom to explore her environments as she goes about her tasks.
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Posted: 2 Jul 2008