
Online play is, of course, absent (isn't it about time Nintendo gets to work on that?), but you likely won't miss it. As fun as it is to sweep and slash with the remote against the computer, it's threefold better with an actual human opponent. Give them a little time to get assimilated to the control (the learning curve is between 10 and 30 minutes), and time will melt away like ice cubes in the stove. And, as stated before, Motor Kombat has four-player support.
This is the type of game we wanted to play on the Nintendo Wii. It may be a port, but it brings something totally new to the table that's fun and functional, and not to mention also attractive to both veterans of the series and new players.
Overall, since the Mortal Kombat series is still looking rather rough even at this point, MK: Armageddon is by no means a flawless victory. With sheer fun and innovation, however, it does win by Fatality.
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Posted: 29 May 2007