
When it was released earlier this year, Tom Clancy's GRAW 2 was an evolution of the franchise. Improved controls, smoother gameplay and a deep multiplayer experience added up to make an incredible first person shooter. The port of the title over to the PS3 was impressive as well, which merely added to the legacy of the franchise. With the release on the PSP, you'd expect Captain Mitchell's portable sorties to be just as impressive as his console adventures. Unfortunately, that's not the case. Tom Clancy's Ghost Recon Advanced Warfighter 2 on the PSP is barely GRAW in any sense of the word, which should be extremely disappointing for fans of the series.
GRAW 2 PSP isn't a condensed version of the console game onto the UMD, nor does it pick up where the console version leaves off. Instead, the plot is designed to be "GRAW 1.5." Shortly after the events of the first GRAW, Mitchell is tasked with following the weapons used in Mexico City, which takes him to Columbia. Unfortunately, as he and his team are being inserted into the country, the helicopter that he's on is shot down, leaving him alone behind enemy territory. To successfully accomplish his mission, Mitchell will need to follow his attackers and the weapons he was sent for, uncovering a conspiratorial twist that could drag all Mexico and all of Latin America into a new conflict.
Of course, as you cross through the dense jungles of Latin America over 22 different missions, you'll cover everything from reconnaissance sorties to escort missions to demolition objectives. The missions are relatively small, normally taking around 10-15 minutes to complete, and provide two to three paths for players to use to accomplish their objectives. However, there's a ton of problems that reduces much of the enjoyment or the rationality of the title. First of all, the entire game places Mitchell into a Lone Wolf scenario. He rarely gains allies during the missions that he takes, and even if they do appear, he has no way to command them. Nor will they be particularly helpful; in fact, I can't actually say that the allies that ever joined me during a stage did anything outside of standing around. As a result, you're pretty much forced to do everything within a mission by yourself.
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Posted: 27 Aug 2007