
Street racing seems to be getting hotter and hotter these days, especially in the videogame scene. Popular film franchises like The Fast and the Furious have helped push the sport into the public eye, so it wasn't much of a question that Namco Bandai and developer Eutechnyx would bring a videogame into homes tied to the latest film, The Fast and the Furious: Tokyo Drift. The PlayStation 2 version of the game hit the road some time ago, but the PSP release finally had its tires set and is at the starting line.
The game is actually split into two basic race types: grip (or the more standard street) racing and drifting. The theory here is that you're able to play the game that you want to play; whether you want to slide around turns for style points or slam the pedal to the floor and dodge traffic, you can do it. In some ways, this works well, though it turns out that the game's attempt to balance between the two left things a little imperfect.
The issue here is that while the cars generally feel great, they don't always drive that way. The inference of weight comes through beautifully, with each and every car feeling like three thousand-pound pieces of machinery rather than paperweights on wheels. You have a great sense of speed and inertia because of this, and the power that your wheels are kicking out comes through nicely.
But while the cars carry a great sense of weight and power, they seem a little too squirrelly and skittish when you get behind the wheel. This works great when you're in one of the drift races as it's easy to throw the rear end of the car around a turn and essentially strafe through a corner, but it doesn't work well when you're trying to navigate what should be relatively simple turns at high speeds. It seems like the vehicles simply output too much power to the wheels regardless of how fast the engine is spinning. Even the least powerful cars will kick and scream when you floor them, and the higher-end rides feel like they're attempting to kick off their wheels.
There's also an issue of balance with regards to the progression. While Tokyo's highway system is "open", you don't have access to the entire city so you'll just speed up and down the freeway to get from area to area or scope for pickup races (you can always bring up the map and skip to any major destination however). Once you've picked up a reasonably fast car, it's a piece of cake to burn any other ride in any of the speed or time-based races. Our Corvette, replete with over 700 horsepower, was earned about an hour after we started and can hit 245 when we kick in the nitrous. For most any pickup race in the game, after flashing our lights to challenge the other driver, we can simply hit the nitrous and the race is over in literally three or four seconds. Speed races are no problem because nitrous takes you to top speed so fast that you max out in no time, so the rest of the race becomes a tedious rounding of the track.
The PSP version of the game includes a handful of wireless Ad-Hoc features, including a number of reasonably fun race types and the ability to swap vinyls and cars between players. The main bulk of the game remains exactly the same as we saw on the PlayStation 2, which is nice as you're able to take the game on the road with you.
However, the PSP title does have one major drawback: load times. Pretty much everything you do requires a load of some sort, so you'll be waiting a lot while playing the game. Even just loading a car model on a vehicle selection screen can take somewhere around 10 seconds. Luckily you don't have to let it load to keep scrolling through the vehicles, but the load times don't get any better from there.
Despite all of this, there's a decent bit to like about the game. While the driving mechanics are a little off and it's generally pretty easy, the vehicles can still be a good deal of fun to drive, especially when flying around corners. And as mentioned, their sense of weight and inertia feels great. The upgrade options are quite nice, allowing you to swap out your engine, pop in a turbocharger, intercooler and whatever else you want, all of which is reflected graphically. The visual options are great as well, allowing you to outfit your ride with a number of different body kits and slap on and customize a rather insane number of decals and paint jobs.
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Posted: 1 May 2007
Also Available: PS2