
Even if you don't have a soft spot for Insomniac's Ratchet and Clank series like I do, chances are high that you'll enjoy Size Matters anyway. Developed specifically for the PSP by the newly-christened High Impact Games (former members of Insomniac themselves), this latest Lombax and robot adventure is outstanding fun. In fact, the Hollywood-based studio's rookie effort is one the system's best titles thus far.
A primary reason that Size Matters is so good is because it matches its console inspiration almost exactly. Though it wasn't developed by Insomniac directly, you probably couldn't guess it unless somebody told you. In short, High Impact has done a great job of emulating the famous Ratchet and Clank engine while successfully modifying it for handheld play.
Solving the problem of how to handle the loss of an analog stick means that the rest of Size Matters works beautifully. Though it lacks some of the finer "FPS-inspired" control options of the more recent console editions, Ratchet PSP still feels and plays like all of its predecessors. The hardest move to perform in the entire game is the long jump (L + R [brief pause], X) but pulling it off isn't a problem after a few practice runs. Other than that, it's as easy as breathing to swap between weapons, strafe (via clever alternation of the analog stick and d-pad), and do everything else that Ratchet has always done. It gets a big "thumbs up" in the control department for sure.
As is always the case in Ratchet and Clank, though, the standout gameplay element in Size Matters is your access to multiple off-the-wall weapons. This arsenal can evolve to become bigger and more powerful too, with both experience points and purchasable add-ons providing plenty of enhanced kick. But even without those upgrades, Size Matters' guns are far from ordinary. For every laser rifle (Lacerator) and Shotgun (Concussion Blaster) at your disposal, there's a firearm that shoots killer robots (Agents of Doom) or a pistol that unleashes a swarm of killer bees. More than a dozen of these wacky weapons can eventually be unearthed in total, and when combined with the huge amount of upgrades, become increasingly fun to use.
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Posted: 9 Feb 2007