
''The other reason behind the system's flexibility is that you can easily combine the skill stones that you acquire to gain new skills or abilities. Players that have been familiar with previous Level-5 games know that combining items is a major part of the game experience, and Jeanne d'Arc is no different. Cuisses, the French frog that becomes part of your party early on, can perform an action known as Skill Binding, where he takes two stones and merges them to form a new stone. The game will keep track of any recipes that you've created just in case you want to create another copy after you gained new raw materials. With more than 150 different Skill Stones that can be acquired via fallen opponents, stores, battle objectives or Skill Binding, there are plenty of skills to be discovered for use in battle situations, even if you are limited to a total of six equipped skills at any point.
Speaking of battle, players will consistently find themselves taking on missions that bring them to battlefields in-between the various story events and equipping of characters at shops. However, not every mission is an eliminate all monsters on the field situation; Jeanne d'Arc mixes up the gameplay by throwing in different objectives, such as escort missions from one area to another, protecting specific items or locations or successfully getting your party to an escape point when odds are against them. You'll also be tasked with avoiding failure conditions, such as losing a single ally in battle. While that may seem somewhat normal when compared to other strategy titles, Jeanne d'Arc further keeps players constantly on their toes by forcing them to complete their objectives within a pre-determined number of turns. This prevents players from playing the game at a leisurely pace by slowly picking enemies off one by one, and ensures that each fight will be fast and furious, as well as challenging. Monsters will often use their ranged attacks, keep their weaker magic users at a distance and frequently go after your weaker party members, which will force you to rethink your strategy and placement if you want to survive a fight.
One tactic that will help your party members, regardless of their level, is the Burning Aura support tactic. Whenever players attack an enemy, a circular aura of energy is projected behind the target, further providing a reason to initially attack opponents from the flank or the rear to gain an advantage in battle. The Burning Aura intensifies both the likelihood of successfully landing an attack on a target as well as the amount of damage from a strike. What's more, if a party member happens to be behind the target when a Burning Aura is triggered, they can pick up and carry the aura with them, allowing them to maneuver to the best location to use the augmented attack. There are two caveats to this system, however, that help to balance out players that consistently spawn these energy fields. The first is that you only have a limited amount of time to use the Auras before they dissipate. Each one lasts for a single turn, and while they can be saved to help power up counter attacks whenever the enemy has control of the battlefield, once you take the field again, any pre-existing auras disappear. The other tweak is that monsters can take advantage of any Auras that you inadvertently create, so you need to be careful of spawning too many, or they may come back to bite you.
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Posted: 13 Aug 2007