“Konami makes some improvements to add a little meat to this skeletal platformer's bones.”
Just how important is it? Very.
1 Nov 2006
Backbone closes out its developer diary series with two important subjects.
1 Nov 2006
Death, Jr. 2 ships to stores.
31 Oct 2006
Working with deadly High Dynamic Range on the PSP.
17 Oct 2006
Producer James Stanley unveils details and challenges on creating the morbid sequel.
10 Oct 2006
Konami makes some improvements to add a little meat to this skeletal platformer's bones.
4 Nov 2006
It's not a game to die for, but it's still got some simple entertainment to offer.
3 Nov 2006
Just how important is it? Very.
1 Nov 2006
Backbone closes out its developer diary series with two important subjects.
1 Nov 2006
Death, Jr. 2 ships to stores.
31 Oct 2006