
I'm a fan of the Way of the Samurai franchise's overall design. The idea is that you take control of a samurai who's thrust into the middle of war between different clans. You're free to do whatever you want, be it talk to people and run tasks for them, join a side of the battle and help them become victorious, or play both sides and attempt to take down everyone in the land. Like old-school PC games from the mid- to late-'80s, you're encouraged to play it over and over again and try different things each time. Again, I think this design is great.
Unfortunately, none of the Way of the Samurai games have ever really fully realized this idea, often feeling too constrained and even bland enough to really be something special. Way of the Samurai 3 is no different, and despite the franchise's jump to the PlayStation 3 and Xbox 360, there's nothing really new here to help remedy the series' faults.
On the other hand, if you go to speak to the leader of the Ouka clan and kill him and his compatriots, they'll stay dead and you can then become their leader. It's cool that this works, but being their leader doesn't really net you all that much aside from people who bow every time they see you.
Things like this are a nice touch, but the world is simply too small to allow for lots of exploration. There are really only eight places to go, and they're all easily explored in a short period of time. There's no wandering of the countryside, looking for encampments that you've never seen before or anything of that sort. Really, for a game that aims to allow you to play it however you want, there's not enough of a sandbox here to really build a castle.
There are mechanical issues here as well. Some tasks will have you do something as seemingly simple as hunt down a thief and punish him a bit by roughing him up. Even if you're in a place where you're essentially helping the village, if you're chasing around a thief with your weapon out, the guards will come after you and those people will then begin to become afraid of you. Were you able to keep the guy cornered in a dark alley this would be fine, but anyone who's unarmed will run wildly around the city and make this a near impossibility.
If you choose to stick to simpler and less violent tasks, like finding things for people or delivering messages, then you simply become an errand boy and your sword will just be calling for blood. Sadly, you can only have one active task at a time, so you can't just pile on a bunch of things or people to find and complete them at your leisure when you come across them.
Now, while there are problems in most every mechanic of the game, that doesn't mean it's entirely without merit. Like I said, the design idea is great, and even as limited as it is, it can be fun to just mess around and see what consequences you can cause, good or bad. Again though, given the limited amount of places to go and see (and therein people to talk to), you'll find that you'll rather quickly see a lot of what there is to see.
Closing Comments
Way of the Samurai 3 is built upon a solid idea, but the actual implementation isn't carried out nearly as far as it could be. With limited areas to explore, some mediocre combat mechanics and a hit-or-miss impact from your actions, it's hard to recommend it without pause. If you're really into the setting and want to play around with cause and effect, you might find something interesting here. Just don't expect it to be the GTA of feudal Japan.
©2009-10-16, IGN Entertainment, Inc. All Rights Reserved
Page 1 of 1
Posted: 16 Oct 2009