
Tom Clancy's Rainbow Six: Vegas was originally announced as a launch-window title for the PlayStation 3, and yet delay after delay pushed back its release until what now looks like it'll be sometime soon (hopefully). We had a chance to pick up the controls of the PS3 version for the first time yesterday in San Diego at Sony's Gamer's Day, though unfortunately it looks as if the development must have been spent on fixing bugs and optimization as opposed to adding new content as what we saw was largely the same as the Xbox 360 and PC games.
The first difference that we noticed is that textures aren't quite as sharp as what we remember seeing on the Xbox 360 game. While some stuff is fine, another texture close by will be of a much lower resolution, resulting in a disjointed look to some of the environments. And as this is a game where you constantly use cover and therefore get close-up looks at walls all the time, there aren't many things that can be classified as "small" details. Fortunately though, the game did run quite well and we didn't notice any significant slowdown in our time with it.
So while it looks like PlayStation fans will just be getting the same title that Xbox 360 gamers have had for more than six months now, Rainbow Six: Vegas is still one hell of a game and we're looking forward to getting wrapped up in it again.
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Posted: 17 May 2007