
I'm ready to play The Agency. I'm not trying to be a jerk or that snarky game journalist dude, but I'm getting sick of just seeing this thing in action. At E3 2008, I got to sit down and watch a full-fledged, hands-off in-game demo. Now here we are nearly a year later and I just got done seeing a full-fledged, hands-off demo.
Sigh.
Perhaps my crankiness is due to the fact that The Agency seems like it could be cool. An MMO set for the PC and PlayStation 3, this Sony Online Entertainment title replaces the typical MMO elves and dwarves with two factions of uber-spies. When you create your character, you'll choose if you want to side with Unite (slick spies who drink martinis and have the coolest gadgets) or Paragon (the roughneck mercenaries who'll blow everything up to reach the objective) and be launched into the world of international espionage. You'll need to monitor disguise meters and act like whomever you're impersonating, you'll need to take bad guys out without making a sound and you'll need to amass non-playable agents the way you'd amass items in other MMOs because these people will be your eyes and ears around the world.
So, remember those NPCs I was talking about a second ago? They're going to be a rather large part of your game -- there's more than 480 to collect with codenames such as Knuckles and Black Mamba. As you gain experience, you're going to unlock more slots that you can then arm with those agents. This means that you can be packing an invisible sniper who can pick off enemies you see in your path or an experienced lock pick, but it also means you can have a Bond-like Q who creates weapons and gadgets on demand. Now, The Agency is a persistent world, so stuff's happening even when you're not playing. This means that when you ask for a golden gun or whatever and your tech guy says that it'll take an hour or a week to create, that means it's really going to take an hour or a week.
What made this interesting was that one was playing on the PC while the other was playing on a PS3. Chances are this interplay won't make it to the retail version of the game because people will bitch about balancing, but it was still nice to see at this junction.
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Posted: 22 May 2009