
The most common way to die in the ruined city of the future is undoubtedly "death by lava." Or to be more specific, its victims are typically bombarded by attacks from fire creatures or accidentally fall into a pit of liquid hot magma. Try to imagine, for a moment, how unbelievably agonizing that kind of extermination would be. Though brief, the pain would be excruciating before your body went completely numb as your nerve endings melted away from the extreme heat. Seconds later, it's likely that your final dying thoughts would be those of terror, regret, and eventually... nothing.
In other words, it would be a lot like playing Sonic the Hedgehog.
If you hadn't guessed it by now, the famous blue rodent's 15th anniversary didn't go over so well. In fact, the PS3 edition of Sonic the Hedgehog is one of the worst mishandlings of a big-name franchise in recent history. In truth, it's surprisingly difficult to know where to start with my list of complaints since words like "aggravating, sloppy," and "boring" don't even begin to describe what SEGA has let loose here. I suppose the best place to start, though, would be with the most recurrent problem of the entire game, and that's with the camera and gameplay controls.
The camera issues also affect action stages. When playing as Sonic himself, the angles change faster than a caffeinated schizophrenic, and when coupled with our hero's already-speedy movement, leave unnecessary deaths as a byproduct. Things are also hurt by the fact that your characters can (and will) get caught on geometry at random intervals, so don't be surprised if you're suddenly stuck on a rock or permanently attached to a building simply because you brushed up against it. Of course, the final nail in the coffin comes from a camera stick that can't be customized (and it's backwards by default). All told, these numerous troubles combine to form a giant-sized Voltron of sloppy gaming.
Oh, and load times are awful too -- often taking 15-20 seconds to access a 2-3 second cutscene before using another 15-20 to go back to where you started. This happens constantly whenever any scenery changes are made, and what's even more infuriating is that these brief story points aren't even pre-rendered -- they're just alternate angles of the in-game engine that you were already using to begin with. Did I mention that most of these intermissions we're forced to wait for are only 2-3 seconds long?
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Posted: 7 Feb 2007