
Codemasters has long been churning out strong racing titles, but recently it has started hitting the big time with releases such as Dirt and Grid. While we eagerly await to see what Dirt 2 has in store for us, we're given Fuel as something to tide us over. Developed by Asobo, with it featuring the biggest environment in any game to date (over 5,000 square miles to explore), tons of unlockables to find and earn, a plethora of different vehicle types and a laundry list of races and events to take part in, the promise is huge.
Unfortunately, Fuel falls short in almost every category, crumbling under its own weight.
The idea here is good, but like I said, the game just falls apart under this design. One of the biggest issues is that despite the fact that the world is huge, it's boring. There's not really a whole lot to see here outside of what you'd expect from snowy mountaintops, dry plains or tree-filled forests. It's so massive that driving from one place to another can take you over ten minutes, and when all you get is a new coat of paint, that's simply not worth your time.
The immensity of the world is lost on the actual events since you don't actually need to drive to any of them - you can just choose to start them from a list. What's dumb from a presentation standpoint though is that even though you can see them on the overhead map, you can't choose to start them from here. Instead, you need to go the camp's pause screen and choose them from a text list. But, when you want to change camps, it's way easier to do it from the map screen since that gives you info on how many events you've cleared at it. Yes, this is really dumb.
Once you're in a race, there are multiple issues. Firstly, the AI is really cheap, stupid and poorly implemented. It'll make dumb decisions such as trying to climb a hill that it can't and just sit there with the throttle cranked as it just kicks up dirt for a while. There's no rubber-banding per se, but the way that the game makes things "challenging" is by having the guys at the front of the pack take off at a million miles an hour and then stay ahead for the bulk of the race. Near the end, it'll just slow down a great deal to let you pass on by and win the race. Once you realize that this happens every time, it's not a matter of taking risks to catch up but simply playing it safe and waiting for the computer to let off the accelerator and let you take your place on the podium.
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Posted: 2 Jun 2009