
Two years ago, Techland and Ubisoft released Call of Juarez, a first person shooter set in the Wild West that focused on revenge and a search for a mythical cursed treasure. The thing that really stood out with the game was a memorable anti-hero in the form of Reverend Ray, a brimstone and hellfire preacher who wielded the bible and a six shooter with equal ease in battle. Clearly, there was much more to his personal story than gold and retribution. To capitalize on this, TechLand and Ubisoft reteamed for Call of Juarez: Bound in Blood, an origin story of Reverend Ray, his brothers and their quest for gold. More action packed than the first game, Bound in Blood is a solid title that's held back by technical issues and some repetitive gameplay sequences.
Bound in Blood is a rather complex tale that once again raises the specter of revenge and cursed treasure, amongst a backdrop of the western frontier; I'll try to summarize the story without providing any spoilers of any kind. Players are introduced to Ray and Thomas McCall, two brothers in the Confederate army that desert their posts to save their family home from Union soldiers. Seeing the destruction of their land and swearing that they'll rebuild their property one day, the McCalls head west to seek fortune and glory. However, going AWOL infuriates their former commander, who declares that he'll hunt them down to the ends of the earth for their abandonment of the Confederate cause. Fleeing both the Confederate troops on their heels and various lawmen from some of their illegal activities throughout the country, the McCalls eventually connect with the Mexican bandit leader Juan and his concubine Marisa, who has information regarding the treasure of Cortez. The McCalls will also have to deal with the Apache, whose connection with the gold could potentially threaten the entire West.
For the most part, the selection of the brother is more of a player style choice; there are a few segments where the choice of character will open up a different pathway for you to take or will give you weapons that will be easier to use in some combat situations, but you won't need to be concerned about needing to select a particular McCall to get through one area or another. For example, you won't have to worry about selecting Ray and not be able to climb over certain obstacles, as Thomas will frequently climb a section and give you a hand to bypass the barrier. Similarly, as Thomas, the use of your lasso is frequently used as a way to help out or get to an area where you can help your brother gain access to new locations. It could've been a bit easier to use, if only because every now and then when you're trying to swing from the rope to a new location, it feels as though the game doesn't take the effects of motion or weight into account.
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Posted: 1 Jul 2009