
In Beowulf: The Game, you are Beowulf, legendary Norse warrior with the strength of 30 men. Arrogant, self-serving, and lustful for gold and glory, you journey to Denmark to destroy a bloodthirsty beast wreaking havoc on a frigid land. But evil persists, and you succumb to its lure of even greater fame, quietly maneuvering to claim the Danish throne. As King, you must face the consequences of ambition, even as war descends on the realm.
Lead your thanes into battle, slay the Titans of a dying age, and crush the enemies that threaten to annihilate both your kingdom and your people.Only then, when you look Destiny in the eye, will you know what kind of hero you truly are...
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![]() GILLES MATOUBA |
Job Function: Creative Director on Beowulf
Gilles began his career 8 years ago as game designer and level designer. Tork was his first project with Tiwak before he was chosen to lead the team of game designers on GRAW, the 2006 BAFTA Award winning tactical shooter.
Regarding Beowulf, Gilles explains that his "intent was to do but a straightforward, linear adaptation of Zemeckis' movie." The main challenge has been to "fully understand Zemeckis and his team's the creative vision before he could start designing the game core mechanics."
Gilles often refers to the game as "a true extension of the movie experience." It builds on the same themes but offers more content "because we have a 12-hour game instead of a 2-hour movie."
What differentiates Beowulf from other heroes is that he's not your typical warrior out to slaughter Norse Titans; "there is an inner struggle between the selfish arrogant Monster Slayer and the selfless Heroic Leader within him." "I wanted the player to experience the 2 sides of Beowulf's persona and above all the consequences of playing either." Both leader and slayer are equally appealing, but the player's choices and actions will have repercussions on Beowulf's people and his kingdom, what Gilles calls "Beowulf's legacy."
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Posted: 8 Nov 2007