
As the Vietnam shooter "wars" finally crystallize game by game, our worries have proven true: So far, none of them are worth your hard-earned money. VietCong: Purple Haze proves to be an under-par, run of the mill first-person shooter providing gamers with the vantage points of a semi-functional squad, a few excellent hand-picked tunes from the era, and, for the PlayStation 2, no online capabilities. If you want a good, solid Vietnam shooter for the PlayStation 2, you may just be out of luck.
Gameplay Developed on PlayStation 2 by Coyote Developments (Die Hard Vendetta, Zoocube) VietCong: Purple Haze is as awkward as it is dull, and as ordinary in design as it is uninspired in effect. Many things could be presented better, ranging from the simplest of things to the most obvious ones: From handling bombs to managing your team to disengaging trip wires. Your men bump into each other regularly, or forget their commands too quickly, or they get stuck on a tree branch, or behind a rock.
As an FPS with a semi-working squad, VietCong: Purple Haze functions relatively well, but it's clumsy and slow. You start out as a soldier with little personality who's dropped in and out of hot areas of the Vietnam jungles, enabling you to experience a swell of level types from stealth and attack to rescue, track and destroy, and more. You can jump into a Quick Fight, start a Single-Player Campaign or...well, that's it. On the Xbox and PC, you could jump online, but on the PS2, those modes were nixed. The title's core mode is, of course, the Single-Player Campaign, wherein, after each successful mission, you'll open up new weapons and missions for other modes.
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Posted: 1 Oct 2004