
The original True Crime: Streets of L.A. was something of an ambitious game. It managed to pull off some of this ambition quite well, like almost perfectly mapping the layout of the entirety of Los Angeles for you to drive through, but some other aspects that may have sounded good on paper didn't quite come through in the end. The gunplay was a little wonky to use, the hand-to-hand combat was decent but didn't control all that well, the move upgrades were cool but rather annoying to obtain, and the game's characters honestly weren't nearly as intriguing as others in competing titles.
For the followup, True Crime: New York City, Luxoflux went back to the drawing board. While it kept some of the previous title's gameplay elements intact, it pushed those into the background and made them easier and more responsive to use. It also went back to the storyboard for the setting and characters, essentially making NYC a chapter of sorts in the True Crime universe rather than a true sequel (pun intended), hence the lack of a 2 in the title.
The game's storyline and presentation is much better and more involving this time around than last. The characters are much more realistic, with very believable reasons behind all of their actions, good or bad. The cutscene presentation is generally pretty good, and the voice acting ranges anywhere from good to excellent. With a cast that includes Laurence Fishburne, Mickey Rourke, Christopher Walken (whose short segments are exceptionally good) and more, how could they go wrong?
Book 'Em One of the best parts of True Crime: New York City is how well your general duties as a cop are tied into the game, working very well alongside your own personal investigations. There are a ton of random crime scenes that happen throughout the city, like somebody going crazy on a bus or a group of bums fighting over a piece of bread or something, and all of those work well enough. The coolest parts are the more involving and major side missions, though.
You'll be given orders to look into a couple major underground criminal activities, like illegal street racing or fight arenas. For each one of these, you'll need to get yourself introduced into the scene and then work through a series of fights or races. While these generally work as expected, and are reasonable fun in their own right, the way that your boss presents them to you and commends you on your constant progress through them makes it feel like you're actually doing your job as a policeman, rather than just busting random street crimes because they're there. It helps tie in your general job duties really well in a way that doesn't feel contrived or forced.
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Posted: 16 Nov 2005