
The controls are still a mixed bag. The hand-to-hand combat is okay; they've gotten rid of the annoying slo-mo before unleashing a combo on someone that dragged down the fighting in the last game. Marcus can upgrade to several fighting styles, although while working through a sizable chunk of the story, I found that I'd rather spend my money on bigger guns than anything else. It's still a pain in the ass to tackle fleeing suspect on the street to arrest them, just as much as it's still a pain in the ass to not kill a hostage during a stand-off. The precision targeting seems to be an oxymoronic statement on more than one occasion while playing. You can tag baddies with a wounding takedown instead of smiting them with hot lead injections, but it's really more trouble than it's worth, especially at the risk of taking too much health damage.
Aside from that, though, the shooting system, which has always felt like it was biting from the best elements of Dead to Rights, is still the best part of True Crime. Running into a room and blasting everyone is still a fairly exhilarating rush, even if the scenarios border on the preposterous -fighting a woman driving a giant fire-breathing dragon in the middle of an opera performance is almost as weird as a Triad crime leader turning into a dragon. To spice up the action, Luxoflux has also incorporated a new mini-game (similar to one in the upcoming 24: The Game) in which Marcus interrogates a prime suspect by either smacking them on the back of the head or pressing cold steel against their temple to get information out of them. It's amusing to watch him bitch-slap someone on the neck repeatedly until they tell him that they're about to crap their pants. Again, in spite of the janky on-foot controls, shooting is the one thing that's really fun about True Crime: New York City. Transportation, however, is not.
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Posted: 28 Nov 2005