
It's been a while since we've been able to kick some shell with four giant, ninjitsu wielding, turtles. Spawned in 1984 by a healthy dose of green ooze and two hardworking artists, Kevin Eastman and Peter Laird, the Mutant Ninja Turtles started a nationwide craze. These rat educated turtles popularized words like "cowabunga," "radical," and "totally tubular." Everything from animated series, toys, comics, and lunchboxes to live action movies possessed some form of Turtle power.
However, out of the slew of licensed memorabilia, the one product that stands out is (at least in my mind) Teenage Mutant Ninja Turtles: Arcade. Countless hours and quarters were sucked into Dimension X thanks to the addictive power of this brawler. It's doubtful whether this arcade classic would hold the same level of appeal if it weren't TMNT, but the combination of fast paced action and turtle power had a magical hold on those who played it. Now that the turtles have been resurrected in cartoon form on Fox, it's no surprise that Konami has tried to recapture the arcade spirit with a whole new TMNT experience.
The Facts
Your turtle heroes, for all the ninjitsu Splinter has taught them, have a limited arsenal of moves. A basic attack, a sweeping attack (can drop surrounding enemies), and an upper cut are the extent of your punches and kicks, although you can combine button presses in various ways for different finishing moves. You also can carry shurikens, but they cause so little damage that they're really only useful for igniting barrels of flammable material. The turtles can't even perform jump attacks at first -- for some reason it requires their sensei, Splinter, to explain how to jump and then attack.
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Posted: 21 Oct 2003