
School pride. Love of the game. Athletes elevating their game when it counts to push their team to victory. Few sports reach the fever pitch that college basketball can summon from colleges and universities around the country, especially as their favorite team strives to make it to the Big Dance. The unpredictability of Cinderella teams earning miraculous wins and ranked teams crumbling under pressure is just part of the magic behind the yearly event that fans know as March Madness. Halfway through the season, EA Sports has just released their latest installment in their college basketball franchise, NCAA March Madness 07 for the PS2. However, while the 360 version of the game makes a large step forward in terms of AI, presentation and gameplay, the current gen version of the game languishes with minimal improvements and issues that barely make the title enjoyable for sports fans.
If you've seen a hard fought basketball game, like the recent triple overtime matchup of the Cowboys of Oklahoma State against the Texas Longhorns, you know that the game is based around momentum and the flow of the game. Just about any play can be a difference maker and any particular player can elevate their game and become the key to victory. March Madness tries to capitalize on this with its two-tiered momentum system. The first tier of the system is the run and momentum meters, which literally feed upon each other to establish the general excitement level of your squad. As you start making consecutive buckets and denying your opponent, your run meter will jump up. This, in turn, escalates the level of momentum that your team and your home crowd feels during a game, getting your team members hyped up while they're on the court. In fact, you may hear some of your fans start chanting more as your momentum builds.
However, once you look past some of the minor improvements, you'll run into a number of gameplay issues. For instance, calling plays does work well, and you can establish your offense or defense in various plays at any point in time. However, the game can sometimes exhibit moments where your squad's recognition of a new play takes a few seconds before they react and adjust to the new set, which can be disastrous on defense and impractical on offense. Even stranger is the fact that the computer AI will sometimes not react or adjust to plays; in fact, during an All-Conference difficulty game, I ran the same play during an entire game without noticing significant adjustments on the defensive side of the ball.
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Posted: 17 Jan 2007
Also Available: X360