
After seven years of solely making Tony Hawk games, Neversoft, the Southern California developer that's made a mint on perfecting the best skateboarding games on the planet, has branched into new territory with a rowdy, spirited action game based on the Wild West. The subject matter of Old West shooters is hugely popular with gamers, who anxiously awaited Rockstar's Red Dead Revolver last year and have shown substantial interest in more Western goodness.
Why is there a dearth of Western videogames? Why has the Western been neglected so much in the videogame realm? Nailing the right control and camera system has something to do with it, but riding, shooting and generally interacting on horseback is also a concern. It's the same reason that motorcycle and bike games are so hard to develop -- the character and bike must physically react independently of one another but also work in synchronization. Camera angles have also been an issue. Neversoft hits those subjects head on and with general success.

The Story of the Cross Working closely with movie writer Randall Jahnson (Sunset Strip, The Doors, Mask of Zorro, Dude), Neversoft has crafted an excellent narrative. In the 1880s of Montana, Ned White rears a son that's not his own. Colton White learns this all too late as his father (superbly voice acted by Kris Kristofferson) pushes him over the railing of a steam boat before dying in an explosion. Colton awakes three days later with a token in his hand to the Alhambra saloon and finds that the mystery behind the steamboat attack, his father's death, and the token itself is all about to unwind through his actions.
Adding to the presentation is an excellent movie-like score, and decent but not great graphics. While some of the wrinkly, leathered skin on the faces of many characters looks right on the money, the weak animations and motion capture detract from the characters' believability. Given the strengths of each system, Gun ironically looks very good on PS2 compared to other titles on the platform, and is less impressive on more powerful systems like the PC and Xbox where we're used to superior graphics.
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Posted: 8 Nov 2005