Time was, everyone's idea of a high-tech video game was playing Pong, in monochrome, by twisting a little knob. Now, just thirty years later, game stores are replete with complex, motion-sensing controllers, high-tech consoles, and cutting-edge software sporting graphics that would have been unthinkable just a few short years ago. It's a safe assumption that in another decade, we'll be playing games that seem unimaginable by today's standards.
But what innovations might be commonplace by then? Catch a glimpse of the future with these seven hot new ideas in video gaming.
With ever-improving simulations, racing games are eerily realistic. But one vital link between virtual motorsports and real ones remains elusive: the ability to test your mettle against the top pros. Although you could set up a race on your favorite track with all the top drivers, no artificial intelligence system can capture the individual nuances and drama of a real-life race.
One German startup is looking to change all that. By putting super-sensitive GPS transmitters on race cars and using the resulting telemetry data to control video game cars, the minds at iOpener hope to bridge the gap by letting gamers join in real-world races from the comfort of the couch. Imagine revving up alongside Dale Earnhardt, Jr. on the grid, then taking part in a real race -- live.
What happens when you put innovative technology in the hands of imaginative engineers? "Almost anything," is the answer, and Johnny Chung Lee, a PhD. student at Carnegie Mellon University, proved it by discovering a remarkable way of making use of the Wii's motion tracking system. Rather than tracking where you're pointing, Lee's system can sense where you're looking, and the result is a display that reacts realistically as you angle your head.
The sense of depth is absolutely uncanny, and we can't wait to see this tech put to work in a game. EA's Boom Blox was set to include it as a hidden feature, but it was removed for mysterious reasons late in the game's development cycle. Could EA be working on something big? Maybe, maybe not - but it's such a convincing effect you should expect to see someone putting it to work soon.
Born from the feverish dreams of some unknown-yet-brilliant marketing exec, the Alternate Reality Game (ARG) genre is possibly the only good thing to come from the advertising world since the "Wassup" guys. Each ARG is different, but they're characterized by a narrative told through complex puzzles and information searches, involving online cooperation between groups of players, and usually tie together multiple media like email, telephone calls, TV shows, novels, and mysterious web sites. Halo 3, TV's Lost, and the Xbox 360 itself all had their own promotional ARGs. As soon as some clever soul figures out how to make money from ARGs themselves (rather than just using them to create buzz) expect to hear a great deal more about them.
>> Four more ground-breaking developmentsPeer deeper into gaming's potential future with four more burgeoning technical advancements.
How often have you wanted to record your in-game achievements and share them on social sites like YouTube or Flickr? Doing this is possible, but it usually requires specialized hardware or software, and the quality usually isn't up to much. EA's eagerly-anticipated Spore, due this September, will let you upload videos of the creatures you create directly to YouTube, with no fuss, hassle, or loss in quality. You can even try the feature out with the game's impressive Creature Creator, but imagine the possibilities. Wouldn't you love to share footage of your epic Halo battles, dramatic Gran Turismo crashes, or that time you pulled a perfect 920-degree somersault in Tony Hawk's Pro Skater without the hassle of third-party video capture?
As any Facebook, MySpace, Flickr or Twitter addict will tell you, the social-networking world doesn't stop when you step away from your PC. Thanks to today's Internet-enabled cell phones, you never need to be out of touch with the day-to-day happenings of someone you vaguely remember getting beating up by in high school. A new company is doing the same thing to gaming's popular virtual worlds, bringing all the form and function of PC games to your existing phone. Second Life is first up, but others -- perhaps including the uber-popular World of Warcraft -- are said to be coming.
Coincidentally, Second Life is also home to other potentially earth-shaking innovations. Recently, a team of Japanese scientists used a brainwave-detecting helmet to let a paralyzed man "walk about" in the game. Rather than pawn it off as just a gimmick or curiosity, they plan to use the technique to help treat depression in immobilized patients. Other recent studies have linked gaming to a reduction in bad habits like smoking and snacking, and games like Wii Fit are already helping players shed excess pounds. The idea that games are bad for you is on its way out.
If you can come up with a machine that moves, people will find a way to race it. Conversely, if you can come up with a cool new technology, someone will find a way to play games with it. So it's proving with GPS locators. One innovative group is already playing Pac-Man on the streets of Manhattan, and although they're not using GPS just yet, there are only a couple of technical road bumps in their way. Could you imagine sitting in a boring lecture, meeting or train carriage playing your favorite portable game, only to be informed that there's another player three hundred yards to the east, who wants to challenge you? OK, perhaps that's slightly frightening, but there's bound to be someone out there who'd like it.
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