Pixar is known for coming up with creative and endearing movies such as Toy Story, The Incredibles, and Ratatouille. By all accounts, its upcoming animated feature, WALL-E, will capture the same magic with the tale of a lonely robot left on Earth who soon discovers what his purpose is as he travels across the galaxy. Timed to release shortly before the movie hits theaters, Savage Entertainment and THQ are bringing an adaptation of the film to just about every single console. We were lucky enough to get our hands on an early preview build and five stages of the PSP version of the game to see where the diminutive droid's adventures will take him.
WALL-E is the tale of the last robot left on Earth, who is tasked with cleaning up the mess left behind by humanity after people literally covered the surface of the Earth with trash. Deployed by the Buy and Large Corporation, WALL-E is directed to compact and stack the piles of detritus into cubes until the entire planet is neatly arranged. Initially one of a large group of robots, only WALL-E has managed to survive the harsh rigors of the environmentally wrecked planet, such as gigantic sandstorms that threaten the safety of the small droid. To add a twist to the title, the developers added a variety of tasks in game levels, including some new areas and sections that won't be in the movie, to provide extra depth to the game.
The next section was one called Work Day, a bittersweet stage where the lonely robot thinks that he sees another WALL-E unit atop a tall trash tower. However, to get to his fellow droid, WALL-E has to move through a large area solving environmental puzzles and clearing obstacles. For example, one ramp that he comes across at the beginning of the level is weighed down by a number of boxes. By gathering up debris into cubes, WALL-E can take aim and break these boxes, releasing the ramp and giving him access to new areas. Another puzzle involves defusing energy vortexes by breaking the containers trapped inside of them, releasing energy vials that WALL-E can then redeem at security checkpoints.
While a majority of the game takes place in WALL-E's treads, you won't always control the little robot. In the third level, Taking Flight, we took over control of EVE, a small scout robot. Introducing herself to the droid, EVE and WALL-E quickly strike up a friendship which is threatened once again by a gigantic sandstorm. Instead of racing down a track, EVE gathers WALL-E up in her arms and flies off to safety. Unlike WALL-E, EVE can speed up or slow down to blast obstacles in her way with a laser pistol. This is particularly important because she flew through a series of cramped pipes and corridors, dodging steam vents and other hazards as she tried to get to WALL-E's base before time ran out.
Once you manage to track the transport down successfully, WALL-E attempts to escape with EVE through the ship. However, this isn't as easy as it sounds, because a number of Sentinel robots are hot on their tails. WALL-E's only defense against the pursuing droids is to use his laser to shoot them before they can catch up to the escaping duo. Pitting up to five Sentinels at once against WALL-E, it's up to the player to aim carefully and blast through the attacking robot's armor to take them down. However, you'll need to keep an eye out for laser crates, which will replenish WALL-E's energy for his weapon and help him avoid capture.
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