There are so many crashes in MotorStorm it wouldn't surprise us if the Department for Transport started using clips of spectacular smashes for its next road safety campaign. 'Driving too fast off cliffs can KILL', the ad might say. 'Smashing into a 50-ton boulder at 30mph will leave a nasty scrape on your paintwork; at 100mph you'll DIE' could be another slogan. Only you won't cark it. Sure, you'll likely lose a few precious seconds and the battle for first place will become more of an uphill struggle, but moments after your dune buggy explodes in a shower of body panels and flaming engine parts you're back in the hot-seat and the race is on once more.
See, crashes are an integral part of MotorStorm, just as powerslides are at the very core of Ridge Racer 7. Without them Evolution's dirt racer would be a much less enjoyable, perhaps even sterile experience. As it is, they're one of the reasons why the game is so fun. Winning is great, of course, but there's so much satisfaction to be had from boosting off a ramp and flying a hulking juggernaut through the air before slamming it into a bloody great rock. What's more, the resulting car crash porn - as your vehicle disintegrates into a mess of suspension coils, brake discs and other mechanical doo-dahs - is a real testament to PS3's potential. Quite simply, videogame vehicles have never looked so good, even when they're in bits.
The single-player race campaign is broken down into a series of individual challenges, called tickets. These are comprised of one to four races, usually set across different tracks in different vehicles. The rigid structure of the opening half-a-dozen tickets serves as a (sometimes not-so) gentle introduction to game, enabling players to familiarise themselves with the subtle differences between the handling of each vehicle type, as well as learning the basic controls. And when we say basic, we mean it: you don't really need to brake that often, so flooring the accelerator and yanking on the steering wheel is usually enough to give you a podium finish, at least to begin with.
As for the handling of the vehicles, Evolution has got it pretty much spot on for each one. Heavy trucks will happily plough through the wreckage of other cars and are great in a straight line, but they're sluggish around corners. Buggies and bikes are much more responsive but, on the downside, are more fragile and will explode if they so much as clip an obstacle. Then there are rally cars and mud-pluggers, which sit somewhere in the middle. So, if you're driving a big rig you'll want to avoid the jumps and narrow routes that snake along the higher sections of the track, instead sticking to the path that cuts through the bottom of the canyon. Likewise, if you're racing a bike you'll do best to steer clear of the muddy straights on the desert floor, not just because your tyres will struggle for grip but also because the racing trucks will make mincemeat of any spindly biker stupid enough to get in their way.
In fact the aggressive way the AI cars react, not only to you but to each other, often plays a big part in the outcome of races. If you nudge an opponent into a rock they'll come back at you, slamming into your tail until you spin off. Admittedly they're not so evil that the entire pack will hunt you down if you go around ramming other cars, but a careless side-swipe could lead to a revenge attack that costs you a win.
Nowhere is this fierce AI more evident than on some of the later tickets in the game. By the time you reach the fourth difficulty level, which is roughly 15 out of 21 tickets in, finishing anywhere near the top three - which you need to do to progress to the next round - is a constant struggle. Get embroiled with another car and you'll almost always come off worse, either losing the racing line or being wiped out completely. Even if you get ahead of the pack you can't afford to make a single mistake, otherwise the other 14 racers will be all over your backside, viciously fighting for first.
Thankfully, there's some respite to be had from other drivers in the form of the turbo boost. As anyone who's been following MotorStorm will already know, boosting out of corners and over jumps holds the key to winning races. Likewise, most will already know that if you boost for too long your engine will overheat and your car will explode. Learning when to best use turbo is a game in itself then, working out when a few precious seconds of speed boost really makes the different.
This is especially true when it comes to the online game. Rather than offering a traditional catch-up feature, MotorStorm gives any racers trailing at the back of the pack extra turbo boost which, if used correctly, gives them the chance of rejoining the front runners. In practice it works really well, with players of varying skill levels competing on a much more even playing field. Naturally it can be turned off though, in which case the turbo boost works in exactly the same way as the single-player.
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