I've always had an internal debate regarding which game is my single favorite of all time. Chrono Trigger, Symphony of the Night, Super Mario World and a few others are typically "up there", but at the end of the day, my ultimate pick always boils down to two: Final Fantasy IV and Final Fantasy VI. For me, picking between the two is almost impossible -- do I choose the game that forever sold me on the RPG genre or the one that set a standard for which all future role-playing games are judged? It's a tough call, and Square Enix's GBA reissue, appropriately called Final Fantasy VI Advance, reminds me why.
There's no doubt that FF6 (originally released in the US as Final Fantasy III in 1994) is the most polished Super Nintendo game in the franchise. In its day, the game's visuals were among the best on the system and its sheer size and scope dwarfed just about everything else on the market. Hell, even when compared to today's technologically-superior 3D adventures, Final Fantasy VI is still incredibly sophisticated with its deep well of playable characters, highly-customizable battle system and enormous list of sidequests. Of course, it's FF6's storyline that gives players the means to explore its wealth of options to begin with, and what a story it has...
To say that the story is epic and emotional would be an understatement. FF6's cast of characters is huge and varied, and though several of them do draw from traditional RPG archetypes, this was the game that helped define those archetypes in the first place. Whether it's the brotherly treasure hunter Locke, the womanizing king Edgar, or the untamed child-primitive Gau, there's a vast pool of personality here and more than a dozen playable alter egos in all. That said, it's the game's maniacal nihilist Kefka that really stands out. The most evil and destructive villain in the entire Final Fantasy franchise, Kefka's brutality and ruthlessness is unmatched and he has to be seen to be believed.
There are a couple of other fixes and additions worth mentioning as well. Bugs that were present in the older versions, for example, have been completely amended and four new Espers have been tacked on to the already-large lineup of summons (Gilgamesh, Leviathan, Gigantaur, and Diablos). Square Enix has also thrown in a couple of new spells, a special "Dragon's Den" dungeon, a "Soul Shrine" for level grinders in search of experience points, several new items and equipment, and the mainstay bestiary and music player options found in previous GBA Final Fantasy re-releases.
If there's a knock against all this re-working, it's that there is occasional slowdown during more populated or effects-heavy battles and that some of the content has been censored (Celes not getting beaten during her interrogation is the most publicized example, but there are other instances as well). Moreover, audiophiles will probably be perturbed with the GBA's inferior handling of the soundtrack, since all of its mixing is handled by the game and not the system. This means that some of the songs have been adjusted and aren't quite as complex as they used to be, but composer Nobuo Uematsu's general intention is still quite clear. Even at 80% of the quality it used to be, the score is still among the best in any videogame ever
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