For as fun as the console version of the first
Like the
This may sound like a respectable amount of gameplay, but many of the stages are criminally short. One stage in particular, Jabba's Palace, is simply a fight against the rancor, which lasts all of 30 seconds when you figure out what you need to do to defeat the creature. Replaying the level in Free play allows you to further explore Jabba's lair, but the area is so small that you'll easily finish the level (and discover all the secrets) in about three minutes. The game also skimps on levels by reusing the same maps. There are two stages set in Cloud City during the Empire Strikes Back episode. For the most part, though, both stages have you running through the exact same areas, only as different characters.
Jedi or Die
Just like the console versions, you're not fighting the battles with just one character -- one or two others typically follow you around, letting you swap out when you need someone else's abilities. It's too bad that the non-Jedi characters are more or less useless. With their powerful lightsaber attack and ability to deflect shots back at the enemy, there is no reason to play as anyone else unless you need them to, say, open a specific door.
It's not just the levels and poorly balanced characters that make this version of LEGO Star Wars II: The Original Trilogy forgettable. The isometric graphics look decent enough and certainly work better than trying to attempt any real 3D on the GBA hardware, but the perspective makes aiming your weapon and jumping extremely difficult. Of course, the sluggish control doesn't help that, either. Particularly irritating are the occasional vehicle stages. You would think that hopping into an X-wing and flying down the Death Star trench or tearing through the Endor forests on a speeder bike would make for a great break in the middle of the character-based action, but they are a chore. For starships that are capable of jumping to light speed, these vehicles travel remarkably slowly and are even harder to control than the people.
There are other little irritations that pop up throughout the game as well. Having unlocked doors relock themselves if you move too far off-screen is kind of lame, and having a platoon of laser-firing stormtroopers materialize out of thin air around your character is really lame.
LEGO No Go
On top of all those problems, the game barely takes advantage of the LEGO license. Aside from an occasional pile of bricks that you build into a bridge, stepstool, or door switch, this could be a standard Star Wars title. Sure, the graphics reflect the license, but when the console version features tons of LEGO interaction in the form of destroying objects and rebuilding them into new ones, this version just comes across as lazy. This version also lacks much of the humor that has become one of the more entertaining aspects of the LEGO Star Wars titles.
If you're willing to slog through the game to get to them, you will find a good amount of extra goodies to unlock. There are over 30 characters and nine vehicles to play as, which gives you a pretty good amount of variety, even if a lot of the characters are different versions of Luke, Han and Leia. There are also new items to earn like the humorously named El Pollo Blaster. Be warned, though, that these extras are often expensive, so you'll have to play the game an awful lot to earn enough in-game currency to afford to unlock them.
If you have the means, then for goodness sake, buy one of the console versions of ©2006, IGN Entertainment, Inc. All Rights Reserved