During E3, Activision held a contest at their booth awarding a car to one of whichever participants could correctly guess the newest city for the sequel to True Crime: Streets of LA. Most people guessed that it'd be a rugged urban locale with a combination of driving, walking, and shooting, like Chicago, perhaps. Maybe a city like Detroit? New York just seemed so stupidly obvious that no one thought they'd go for such an easy target; that Luxoflux and Activision would try for something edgier. Nope. It's probably a bit low to say that True Crime: New York City is the sequel that no one asked for, but suffice it to say that had anyone known it'd come out the way it has, they probably would have just let sleeping dogs lie and not attempted to turn a slightly above-par GTA clone into a sub-par franchise.
Players take on the role of Marcus Reed, a street thug turned street cop for the PDNY (the real NYPD didn't take kindly to the game, hence the disclaimer that appears to quickly printed out and inserted on the inside flap of the case). The game starts out during Christmas 2000 in New York with a bloodied Marcus rolling up to someone's house inexplicably wearing a wife-beater in the midst of a blizzard. He proceeds to kill damn near everyone in the building before being stopped by Terry Higgins, his imprisoned father's best friend and a father figure for him. With Terry's persuasion (and the promise that he won't clean up after Marcus ever again), Marcus becomes a cop.
It'd be easier to completely eviscerate this title with extreme prejudice than to extol its virtues, but that's unfair, because it has its merits. The developers have managed to take subtle elements from the first game and build upon them, like the shooting, although the cooler ones are the kind that will probably go ignored under the hype surrounding cars, martial arts, and the soundtrack. Since the influence of GTA on this series lingers over it like a shadow, one of the elements that it curbs from San Andreas effectively is the idea of environmental upkeep. Just as CJ had to keep gang territory under a degree of maintenance prior to going to San Fierro, Marcus must maintain a certain level of law enforcement around New York, or the areas will completely deteriorate and businesses, such as dojos, auto shops, and other customizable centers won't be available for Marcus to upgrade fighting, driving, and shooting skills. Also, it's evident that Luxoflux put a lot of work into recreating New York, as I drove Marcus around a variety of landmarks that I personally visited when I was in NYC last year on vacation. It almost feels as though in spite of the mediocre graphics, the team put more into recreating and individualizing as much as possible in comparison to Streets of LA.
But the graphics are still fairly mediocre. Even though building structures are fairly true to form, textures still look rather drab and plain, and the draw distance looks blurry and uninteresting. It's not hard to recapture the look of a corner bodega or a local record store, but it seems that it's much harder to capture the soul of what makes something that's so every day for New Yorkers feel real in a game, at least, perhaps, for Luxoflux it is. And worst of all, it really feels as though the development team failed to capture one of New York's most distinctive traits: the raw humanity of it all. For anyone who's ever lived in or been to Manhattan, it is truly a city that never sleeps. There's always someone out there on the streets. Sure, there are some people on the streets in TC:NYC, but in comparison to the real New York, True Crime's Times Square feels pretty damn close to the one that Tom Cruise dreams of in Vanilla Sky. Also, the framerate has a knack for chugging. Considering it's a console and not a five year-old PC running this game, it's unacceptable. Out of nowhere, the framerate will completely bottom out while Marcus patrols the streets.
The controls are still a mixed bag. The hand-to-hand combat is okay; they've gotten rid of the annoying slo-mo before unleashing a combo on someone that dragged down the fighting in the last game. Marcus can upgrade to several fighting styles, although while working through a sizable chunk of the story, I found that I'd rather spend my money on bigger guns than anything else. It's still a pain in the ass to tackle fleeing suspect on the street to arrest them, just as much as it's still a pain in the ass to not kill a hostage during a stand-off. The precision targeting seems to be an oxymoronic statement on more than one occasion while playing. You can tag baddies with a wounding takedown instead of smiting them with hot lead injections, but it's really more trouble than it's worth, especially at the risk of taking too much health damage.
Aside from that, though, the shooting system, which has always felt like it was biting from the best elements of Dead to Rights, is still the best part of True Crime. Running into a room and blasting everyone is still a fairly exhilarating rush, even if the scenarios border on the preposterous -fighting a woman driving a giant fire-breathing dragon in the middle of an opera performance is almost as weird as a Triad crime leader turning into a dragon. To spice up the action, Luxoflux has also incorporated a new mini-game (similar to one in the upcoming 24: The Game) in which Marcus interrogates a prime suspect by either smacking them on the back of the head or pressing cold steel against their temple to get information out of them. It's amusing to watch him bitch-slap someone on the neck repeatedly until they tell him that they're about to crap their pants. Again, in spite of the janky on-foot controls, shooting is the one thing that's really fun about True Crime: New York City. Transportation, however, is not.
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