Tiger Woods is the most dominant man in sports today. Doubt that fact? Here's one, undeniable fact that will set you straight: the man has been ranked number one in his sport for the last decade, minus two extremely short interludes by Ernie Els and David Duval. That's ten years, people. Have you ever done anything in your life for ten years straight? I didn't think so. Tiger Woods' golf game however, has hit a few bumps in the road throughout its tenure, but last year's title was able to right the ship. Now the game's taking a slightly different look at videogame golf, the only question is, will it pay off for the world's highest paid athlete?
The bulk of EA Sports' 2008 lineup of games has a few reoccurring themes. The first is a sense of community. NCAA and Madden allow you to capture highlights and pass them around to other players, and with Tiger Woods players are getting the next-generation of communal features with GamerNet, a system that lets you capture shots, holes, or entire rounds and challenge others to match your golfing prowess. The next theme in this year's corral of games is achievement. NCAA, Madden, and Tiger all have main menus that show off your various accolades. Some do it with trophies and highlights, others with rings, but the point is all the same: bragging rights.
As with any Tiger Woods game, the first that that you're going to want to do is create your very own golfer. As we already mentioned, this year you'll get to plaster your own digital picture onto a player model and contort your body, hair, and face from there. The rest of the player modeling is done by the usual assortment of sliders and offers the infinite number of combinations that we're used to.
The actual act of striking the golf ball has undergone a few changes, mainly with the addition of the much needed three-click hitting. This comes in huge when you're putting or pitching your ball out of the rough. Rather than having to somehow gauge sixty-percent by looking at the animation you now have an easy to read meter to help you out. The only trouble I had with the three-click hitting was when I tried to skip the cut scenes that lead up to a shot. Sometimes I'd click the A-button too many times and send an errant shot into the crowd. On another note, at least the crowd members grab the proper part of their body when the ball hits them this time around.
Another change is the addition of shot confidence to the Tiger Woods formula. EA Sports went out and actually asked Tiger, "What do you think to yourself when you're out there?" And, "What is it like to be a pro golfer?" and apparently Tiger kept coming back with the idea of confidence. If he continually puts balls in the sand on the 3rd Hole at TPC Boston he's going to lose confidence for that hole. That's indicated in the game by a growing aiming circle. If he continually puts balls into the fairway, then his confidence will grow and the aiming circle will get more precise. '' ''What's even cooler about the confidence mechanic is that McCord and Feherty will actually remember what you did on a hole on the previous go-round. The game will also track your performance for the past ten shots on any given hole and course. You'll be able to see a graphical representation of this in the pause menu. Confidence is broken down into shot type, course, and clubs, so you'll need to be mindful of your past performance each and every time you step up to the ball.
Then there's the reconditioning of how to hit draws and fades. Rather than having to press your luck and hope that you have some seriously dexterous fingers to manipulate the analog stick just so, in Tiger 08 you'll simply lineup your shot on the fairway then tap either the right or left shoulder buttons to apply the appropriate draw or fade, depending on the hole. Essentially it's just a simpler, more accessible way to use the draw and fade techniques that the pros use all the time.
Even with the gameplay changes that we've mentioned, the core Tiger gameplay is still firmly intact and as familiar as ever. It's clear that the true focus of this year's was the communal aspect, that being GamerNet. You already know about the channels and how you can set your own zonky win conditions for whatever shot you want, but you don't know is how EA Sports plans to expand on this basic idea. Within Tiger Challenge you'll see a few challenges that are labeled with a Buick insignia. Beat those puppies, and the Buick channel will open up on GamerNet, housing an assortment of different challenges for you to take on.
Moreover, EA will also be adding sponsored challenges and contests for you to compete in. There's no word yet on whether it'll be as easy as completing a certain "impossible" challenge or keeping your gamertag at the top of the leaderboard until a certain date, but it'll definitely add some intensity to the usual GamerNet activities.
Tiger Woods 08 may not play like an entirely new golf game, even despite the myriad of small changes that have been made, but the online functionality, the retooled Tiger Challenge mode, and the addition of the FedEx Cup to the mix should give this year's game unprecedented legs. Couple the added longevity with a much more attractive design both with the in-game graphics and menu systems and you've got what could be the best Tiger Woods game ever made.
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