"This year's Tiger Woods is going to change videogame golf forever." I remember thinking those very thoughts when I first saw Tiger Woods 08 at EA Sports' Tiburon Studio. Maybe it wouldn't change the way the actual act of golf is played - the controller is still in your hand after all - but the boatload of GamerNet features and the ridiculously cool facial mapping technology meant that the extracurricular activities were going to be a serious focal point for this year's game. But would the gameplay be able to make the same leaps and bounds?
We were just recently out in Los Angeles to check out EA's entire fall lineup of products, and boy did they have a boatload of titles to flaunt at gleamy-eyed editors. Tucked away in a little corner was the key to our first hands-on with Tiger Woods 08. Two debug Xbox 360s were spinning early builds of the game, so I helped myself to my hometown favorite, the TPC at Sawgrass.
But you already know all that there is to know about GamerNet and what's involved with capturing your mug and slapping it onto a golfer; what we were in LA to check out was the gameplay. From the onset it was clear that the core gameplay dynamic hadn't changed all that much. You still use the left analog to swing and the A-button or left bumper to power up your shot. One of the few significant changes that were on display for us to toy with was the new three-click swing. By pressing down on the right analog stick, a new power meter appears at the bottom of the screen. As the name would suggest, it takes three clicks of the A-button to send your ball into the air. One to get the power meter going, another to stop it to achieve the perfect -- or not so perfect -- length, and a third as the meter comes back down to stick the accuracy.
There also seemed to be a new system for hitting draws and fades, but when we asked the EA Sports rep what the deal was we got the classic, "We're not talking about that just yet." We'll delve into that a bit more in the coming months, you can be sure.
Putting also received a slight change. People are always whining about Tiger Woods' putting being too easy, too unlike the actual challenge of playing on the green. Last year had the Ideal Putting Cam, but players complained that all you needed to do was line up the initial bend in your putting line with some object in the distance and you were golden. This year EA Sports has implemented a "Putt Preview" in which you have to line up your putt to what you think is the proper course - all the while using the classic moving grid lines that we all know and love - then tap the left bumper to initiate the new feature. Essentially what happens is that the camera pulls back and gives you the exact line that your ball will travel for your current setup. The only snag is that you can only use the Putt Preview once per hole, so you need to make sure that your line is as close to dead-on as possible. People will probably still moan about it making putting too easy, but it seemed like a step in the right direction over the Ideal Putting Camera.
We're still waiting to see what kind of gameplay functions are going to be implemented in Tiger Woods 08 to really push the game over the hill, but the few new changes that we were able to get our hands on did pump up the enjoyment level. The new visuals also added a nice layer of realism that had previously been missing. Things like the gallery of people following your golfer now walking their way to your next shot, and actually grabbing the right part of their body when a stray ball hit them made it feel more like actually being at a golf tournament.
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