The Halo 3 multiplayer beta is, um, well, more Halo.
I don't know what I was expecting. The hype is getting so great that I would not have been surprised if a harem of Dallas Cowboy cheerleaders wearing nothing but gold body-paint exploded out of the console as soon as I hit start.
Instead I got more Halo.
It's no revolutionary new sequel, it's not set in an open-world and it doesn't now feature a stealth meter or cover system. It's the same action-packed, bunny-hopping, grenade-lobbing, beat-down-from-behind multiplayer shooter that we've come to know and love. In the same way Halo 2 felt like the original Halo with additional vehicle jacking, dual wielding and a crappier pistol, Halo 3 feels like Halo 2 with additional bubble shields and giant lasers.
And man cannons.
What you notice first about Halo 3 is literally the first thing you see: the graphics. Maybe Microsoft shot itself in the foot with the gorgeous CG "Starry Night" trailer, or even the very first trailer that shows the Chief looking over a giant crater as dozens of Covenant ships invade Earth. We were expecting a bit more. Instead, the visuals look like a high-res Halo 2 with some nice new rag doll physics and pretty water. The rocks and trees are especially bland. It's still a great looking game, but fans were probably expecting Halo 3 to at least challenge Gears of War as one of the best-looking games on the console. As of now, it does not.
What makes the gameplay great is really the "holy s***" moments that take place every round. Driving the mongoose off the man cannon, jumping off midair and killing some schmuck with the missile battery as you fall back to earth; jumping in the passenger seat of the warthog while your enemy drives; sniping someone from across the map with the Spartan Laser.
These wild moments are clearly the inspiration for the new film feature, allowing you to easily save, view and share your greatest moments. As soon as playback controls are added like different camera angles and slow-motion replays, YouTube is probably going to crash.
Something that flies under the radar when we talk Halo 3 is the sound -- it's easy to forget how well done it really is. On Valhalla, the sound of a machine gun or sniper rifle or mounted turret in the distance is striking, reminding me of "Saving Private Ryan" as the squad approaches a battle that is several hundred yards away. On Snow Bound, the snow actually muffles the sound outdoors, while it echoes in the underground caverns. Very well done.
Still, I think the best is yet to come from Bungie. We haven't touched on the single-player game, which everyone expects to be nothing short of epic. And Microsoft is clearly trying to make Halo 3 the flagship Xbox Live title with new film features and service records integrated right into your Gamer Profile. While the beta may have underwhelmed in terms of visuals, it is overwhelmingly fun.
Come Wednesday, dust off your copy of Crackdown. Halo fans will not be disappointed. Unless you were hoping for the pistol. Or cheerleaders.
©2007, IGN Entertainment, Inc. All Rights Reserved