Overall Score

4 stars - Click for rating criteria
Pros:
Rewards multiplayer teamwork; Superlative graphics
Cons:
Demands multiplayer teamwork; Not a viable single player game
  • Graphics 5 stars - Click for rating criteria
  • Sound 5 stars - Click for rating criteria
  • Gameplay 3 stars - Click for rating criteria
  • Story 2 stars - Click for rating criteria
  • Interface 4 stars - Click for rating criteria
  • Multiplayer 3 stars - Click for rating criteria

Get the tactical splendor of a strategy game with the pace and visuals of a shooter.

yahoo

By: Tom Chick

World in Conflict is a gorgeous game that can be as rewarding as it is demanding. If you're playing it alone, you're not going to get a lot out of it beyond pretty graphics. But with other players, and especially with other players who understand a) how it works and b) that they have to work together, this is a unique and gratifying real time strategy game you won't want to miss.

The central point of World in Conflict is, ironically, teamwork. Using a sleek online interface called Massgate, you can jump into a multiplayer game in progress and pick an area of specialty. Your options are tanks, infantry, helicopters, or support units (such as artillery and mobile anti-air guns). Everyone has a pool of point to spend, but the prices for each unit are adjusted by your area of specialty. So if you want tanks, you're not going to be able to afford anti-air guns. This is, hopefully, where the other players come in. By combining units, players can work their way around the rigid paper-rock-scissors interplay.

Games are short and the pace is unrelenting. Although you rarely control more than a handful of units, you'll always have your hands full. Your input is constantly required, whether it's moving your units, ordering reinforcements, sending your teammates messages, or calling in tactical powers. World in Conflict moves quickly, and things die fast when they're countered effectively. You're never entirely safe. Suddenly, your units are just gone. But with your points constantly refunded, you'll be able to get back into the fray in a matter of seconds.

An adjustable game speed would have been nice not just for gamers who want time to breathe, but more importantly for those of us who might want to enjoy the graphics. Visually, this is an absolutely spectacular game. World in Conflict loves the camera, no matter where you put it. Up close or from on high, it's an almost impossibly opulent mosaic of explosions and smoke, craterable terrain and flammable trees, collapsing buildings and debris, swiveling turrets and bobbing chasses, loping soldiers and banking helicopters. This is the most exciting engine we've seen since Doom 3.

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Posted: 18 Sep 2007

World in Conflict
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