
We've written a lot about Massive Entertainment's next big RTS due out this fall. But that doesn't mean we can't write more. The last few days have been spent checking out some of the new features in the multiplayer beta. There's still a bit of work to be done, but we've had a good bit of fun playing through various maps and modes that have been designed to have very different feels. A new interface has also been put in place while balance is still being ironed out.
We've found ourselves playing a lot in each of the roles, often switching in the middle of a match to fill a hole. Many players seem to prefer artillery at the moment because it affords them the opportunity to sit back and do damage from afar. It's also become pretty clear just how powerful anti-air vehicles are against the hit and run tactics of helicopters. We've probably had the most fun with the helicopters here at work for their ability to move anywhere on the map very quickly and deal out a considerable amount of damage. The main problem with them is that they can be shot down very quickly and aren't cheap. Infantry is probably the most interesting group because they can fortify buildings and gain protection bonuses in forests. They're also pretty strong against all types of units. Of course, a little artillery, napalm, or machine gun fire will slaughter them quickly, but if used correctly they can hand out some serious hurt. But more important than any of these particular units' strengths or weaknesses is how they're used in concert with one another. While each of the specialties can still requisition units from other specialties, they're much more expensive and make planning together as a team imperative.
The first new map rollout brought one from Russia and one from Europe. The Russian map was a Domination game set around a more remote location surrounding a coal mine sunken into the ground. Around the coal mine is a mining camp along with several fairly tall hillsides that provide plenty of cover for units looking to spring a surprise on any helicopters in the area. There's also a good amount of tree cover here for infantry to move around unseen and fire on unsuspecting tanks and helicopters. Most of the strategic points are spread around enough and separated by impassible terrain that the battle tends to be spread out farther than the three US maps we'd already played in the Alpha. Consequently, there seem to be less tactical points accumulated and which means less nukes, carpet bombing, and artillery falling on your head. But it does mean a more liberal use of smaller strikes, which can be equally as devastating when used correctly even if they're less visually impressive.
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Posted: 12 Jun 2007