Lead Designer Steve Fawkner's post-ship examination of the Infinite Interactive team's recent fantasy strategy game
5 Jan 2004
We question the developers at Infinite Interactive about the kinds of Warlords they favor and the races they prefer.
24 Dec 2003
The latest title in the series is store-bound at last.
21 Oct 2003
Infinite Interactive team leader Steve Fawkner enlightens us on the races in the impending turn-based strategy title.
20 Oct 2003
Each race in Infinite Interactive's game can have cities of different levels. We offer examples from the Dragons.
16 Oct 2003
Lead Designer Steve Fawkner's post-ship examination of the Infinite Interactive team's recent fantasy strategy game
5 Jan 2004
We question the developers at Infinite Interactive about the kinds of Warlords they favor and the races they prefer.
24 Dec 2003
How can a sequel lose features?
27 Oct 2003
The latest title in the series is store-bound at last.
21 Oct 2003
Infinite Interactive team leader Steve Fawkner enlightens us on the races in the impending turn-based strategy title.
20 Oct 2003