
After what appeared to be a glut of World War II shooters, several developers tried their hand at Vietnam, with mixed results. Pterodon, working with Illusion Softworks, took a more authentic approach to jungle warfare -- a place where ambushes were constant, the enemy difficult to pick out much of time, and death waiting around every corner. Unfortunately, the final product had some performance issues, despite not having cutting-edge visuals. A few ports and expansion packs later, and Pterodon is at it again with a more urban-focused sequel taking place during the Tet Offensive in 1968. It was the NVA's big push south, just when the American military was at its most confident, and the game portrays it with appropriate hairiness.
With the damage model being the most unforgiving I can remember, this is not a good thing. You can get killed by small-arms fire in less than a second, and you can't fully heal yourself. Every time you take damage, your maximum health is reduced a few notches, to the point where you might end a mission with half the health you started with -- assuming you can get past the almost as unforgiving save point system.
There's a lot of aggravating death in between you and the average checkpoint. VC2 takes a page from Counter-Strike and allows the enemy to shoot you through the fringe of a door or other obstacle, which is annoying when you don't know where the shots are coming from. They're quite good at it too, crouching behind doors and unloading on you when you get too close. The enemy is also not afraid to whittle away at your health with surprisingly accurate pot shots. Thankfully, they don't throw grenades, or else I would be in a world of hurt.
Page 1 of 2
Posted: 1 Nov 2005