Universe at War Earth Assault [PC]

A universe of possibilities exists Sega's ambitious new strategy game.

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By: Tom Chick

Universe at War: Earth Assault

Universe at War has its work cut out for it. This ambitious real time strategy game features three very different factions battling their way across Earth. It doesn't have a movie license, it's not part of a long running series, and it doesn't fit neatly into any single mythos. None of the three factions is even human. This is a collection of aliens, robots, and weird divine beings. So will gamers be fascinated by this strange new world that has such creatures in it, or will they be befuddled?

We got a look at the latest multiplayer build, which includes all three sides, fully revealed in all their strange glory. And regardless of how people react, we were thoroughly impressed by the sheer amount of gameplay the developers have put into these factions.

On the surface, Universe at War seems like a simple enough real time strategy game. There's a single resource, and units are neatly divided into the typical categories of infantry, vehicles, and air units. There are defensive turrets and barracks and tech trees and superweapons. All the staples of the genre are here.

But as you dig a little deeper, the gameplay veers off in different directions based on which faction you're playing. The heart of each faction's gameplay is its unique tech tree. There are three paths, each with four levels of advancement, each unlocking increasingly powerful advantages. Naturally, you'll want to unlock all of them. But you only get six. This means you can max out one branch, and get half way through a second. Or you can get half way through all of them. Or you can get up to level three in two of them. Brace yourself for some tough choices.

How each side plays is affected by which techs you unlock. For instance, the Novus are a race of sleek white anime-inspired robots. Their three tech tree branches are Flow, Nanotech, or Computing. Each branch has a variety of effects and its own general flavor. Nanotech tends to include economic bonuses, Computing tends to affect their strange viral special abilities on enemy units, and Flow modifies how they move around the map, using beams of energy. With a high enough Flow tech, the Novus army can essentially ride a latticework of invisible power lines to dematerialize and almost instantly reform all the way across the map.

The Masari are a race of religious beings who can toggle at any time between Light and Dark modes, which has a variety of effects. The entire palette of the Masari army and base shifts as you change modes, as does the gameplay. For instance, in Light mode, some of their units can fly, but in Dark mode, some of their buildings are shielded. The three Masari tech paths are Light, Dark, and Balanced, so they can decide to favor one or neither mode with their research.

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Posted: 26 Nov 2007

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