Ultima X: Odyssey blends the third-person 3D action found in 1999's Ultima IX with the persistent world aspects of Ultima Online. Designed using Epic Games' Unreal Engine, Ultima X features real-time combat using a combination of player skill and character attributes to determine a battle's outcome. Perhaps the biggest feature is the ability to create private areas for online games, free from miscreants looking to disrupt the adventure instead working with a party to complete quests. This...
Was the shadow of World of Warcraft too immense?
1 Jul 2004
Origin's land of Alucinor will offer plenty of battles as players seek to raise their characters to the status of Avatar.
26 Feb 2004
A look at some of the fast-paced combat action we can expect to face in Origin's striking online world of Alucinor
19 Feb 2004
Jonathan Hanna joins Rick Hall to complete our thorough examination of this vital element in Origin's online world.
11 Feb 2004
Origin Senior Producer Rick Hall allows us to question him in depth about this critical element of his team's project.
6 Feb 2004
Was the shadow of World of Warcraft too immense?
1 Jul 2004
Origin's land of Alucinor will offer plenty of battles as players seek to raise their characters to the status of Avatar.
26 Feb 2004
A look at some of the fast-paced combat action we can expect to face in Origin's striking online world of Alucinor
19 Feb 2004
Jonathan Hanna joins Rick Hall to complete our thorough examination of this vital element in Origin's online world.
11 Feb 2004