
This is the time when I wish that I had a time machine to propel myself back in time in order to check out TimeShift again. The game, developed by Saber Interactive and being published by Atari, was actually shown back in December under embargo until the game actually had a title. I guess "Time Guy" just didn't cut the mustard. In any case, a month later, the game's premise is still sharp in my mind, even if some of the smallest details aren't. This is mostly because I actually found it pretty darn intriguing. Upon seeing the demo video before we were shown the actual game, I can't say I was impressed. The time effects looked gimmicky in the video, almost to the point that I started to discount it. Then I saw the live demo and now I really want to play it. It's hard not to want to get a crack at the interesting way they're going about implementing the time powers. I'm hooked and need to know more. Hopefully we'll get more soon, but for now, I'll share what there is.
TimeShift is a first-person shooter. It could even remind make a person think of what a more detailed version of Unreal Tournament 2004 might look like because of its art style. Regardless, the engine is a new one built specifically for this game and all of the environments, lighting, and characters are very good, even at such an early stage of development. But it's also strangely innocuous. At first glance, it actually looks like it might be similar to any other FPS on the market. Run around, shoot things, go home.
But that's simply not the case thanks to the focus of the story and the gameplay. The focus, in this case, is time. The main character of the game is an agent that comes into control of a suit that allows the manipulation of time. That means the ability to rewind, pause, or slow everything down. But the difference from a game like Prince of Persia is that all of these changes only affect everything in the environment except the actual player character. For instance, when time is paused, you can move around in the environment and hide in a different location while the enemy is unaware of your actions.
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Posted: 10 Jan 2005