
If you want an uproar, tell SimCity fans that their most cherished series isn't getting the sequel that they expected. When the first details and pictures crept out from Electronic Arts that SimCity would be heading in a new direction and that it would be developed by Tilted Mill and not Maxis, the community's collective head exploded and the Tilted Mill forums were splattered with the angry brain matter. While we were also a bit tempted to join the fracas (we're also fans of the series) we decided to refrain from comment until we'd actually seen the game for ourselves. We were afforded the opportunity yesterday at EA's pre-E3 event held down in their Los Angeles compound. Make sure to
SimCity Societies is an appropriate title for the newest venture into city building. Instead of the management simulation having to deal with zoning, traffic, pollution, trade and appeasing every section of the population as mayor, Societies deals mainly with the interaction between "societal energies" which are all represented by different structures that either generate or use these energies. These energies include Knowledge, Obedience, Devotion, Wealth, Industry, and Creativity. All of them have certain qualities that you might expect. The Industry energies are all about production and making money whether the people are particularly happy or not while Obedience is all about keeping your citizens in line by throwing anybody too angry or too happy into a re-education center.
Structures are broken up into three categories for each of the societal energies: homes, workplaces, and venues. Homes are needed for anyone to move into the city. Once placed, they stay the same. They don't upgrade automatically into new types of homes with more wealth or people. Workplaces are the industry that generates money for the city. These will vary pretty widely for the various types of societal energies and some will have effects on other buildings in the area such as the Atomic Test Site's effect of making all future government buildings cheaper. Venues serve as the entertainment for each of the different types of societal energies. Whether they're shops, dive bars, or tennis courts, they're necessary for keeping your citizens in line.
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Posted: 15 Jun 2007