
''It seems weird that you can cripple an opponent's economy simply by selling them cereal or sushi. We can't argue against the benefits that some corporations provide in terms of resources, but it seems like their maintenance penalty is too severe. Granted, you can always rely on State Property to keep rival companies out of your borders but by the time that's an option you'll probably need the extra health allowed by Environmentalism more than you'll need the gold corporations will cost you.''
''Our only other objection here is the convoluted requirements to establish these companies to begin with. Never mind having to gain access to the right resources and the appropriate technology, the fact that you have to sacrifice a specific kind of Great Person for each corporation you want to build makes the system more complex than is justified by the potential profits. Admittedly, by the time the corporations become available you should be pumping out a regular supply of Great Persons, but as often as not you'll find yourself with an artist or scientist when what you really need is an engineer or a merchant.''
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''The Advanced Start is a great feature for players who dislike the slow build of the early game, or for those who begin in a later age with a little more control over their starting position. A point system allows players to purchase cities, cultural influence, units, improvements, techs, buildings and pretty much anything else they want for their empire. Unfortunately, the AI doesn't seem as capable of purchasing a setup that allows for early expansion so if you spend more points on workers than population and also load yourself up with galleys and settlers, you can definitely get out to an early lead.''
''There's not much to talk about in terms of presentation. The new flavored units and buildings add a lot to the visual style of the game, and the new units and leaders are, for the most part, very well done and fit the style of the game nicely. We were definitely disappointed that Leonard Nimoy wasn't used for the new technology quotes. Sid Meier himself provides the new readings but it just isn't the same.''
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''Beyond the Sword also ships with a number of scenarios and mods. For us the appeal of the expansion is more in the additions to the core game than in the scripted scenarios or non-historical mods. Nevertheless, there are a number of intriguing mods here that are worth trying even for fans of the vanilla game. Rhye's and Fall's unique historical timeline and civ-specific victory conditions make it a lot of fun for players who want to play a slightly more "realistic" version of Civ, while the Next War mod extends the experience into the otherwise ambiguous realm of Future Tech. Final Frontier is a very attractive mod for those who want to experience Civ in a more Gal Civ style setting. ''
''In terms of scenarios, the appeal here will depend on your tastes. Longtime fans will be happy to see a brand new series World War II scenarios focusing on Europe or the Pacific. It's certainly not for impatient or inattentive types but you have to respect the scale and detail of the scenarios. Things get a little weirder with the game's lone fantasy scenario, Age of Ice, and downright perplexing with the X-COM inspired AfterWorld.''
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Posted: 26 Jul 2007