
As someone who's been playing the NFS series since virtually the beginning, it's been interesting to watch the franchise evolve and branch out. We've had an all-Porsche game, two Fast and the Furious-inspired offshoots, and Hot Pursuit, my personal favorite. And that's not to mention NFS poking its way into handheld territory. The competition has stayed hot and heavy the whole while, with Midnight Club, Burnout, and others putting up some great installments. With Most Wanted combining Hot Pursuit with Underground 2's open-ended blingfest, the Need for Speed series might have found a happy middle between telling a story and providing fun racing, so we got our hands on a build to find out for ourselves.
The game still looks quite nice, although I would recommend a GeForce 6800-class card for the best results. There's a lot of bells and whistles, with road textures reminiscent of PGR2, painterly sky textures, weather effects, reflections, shadows, and adjustable geometry levels on the cars and the environment. Instead of using HDR, EA chose to implement "overbright," which simulates some of the light bloom effects without being too overpowered. There's lots of options to tweak to get the right balance between performance and looks, although some pop-up descriptions would be nice, because some of the titles aren't very descriptive. Either way, those looking for the best load times will probably want to go with the PC version, as they're almost non-existent. This is quite handy when you simply want to restart a race.
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Posted: 3 Nov 2005