“Myelin Media takes us back to 8th Century BC in its delightfully involving city building game.”
Tilted Mill's Chris Beatrice and Jeff Fiske conclude a truly in-depth self-assessment of their genre-bending game.
9 Dec 2004
Tilted Mill's Chris Beatrice begins a deeply personal look at his team's mix of city building and society simulation.
7 Dec 2004
Immortal Cities heads for retail.
9 Nov 2004
First in the Immortal Cities series of groundbreaking 3D city/society builders.
9 Nov 2004
Immortal Cities is ready to go.
26 Oct 2004
Tilted Mill's Chris Beatrice and Jeff Fiske conclude a truly in-depth self-assessment of their genre-bending game.
9 Dec 2004
Myelin Media takes us back to 8th Century BC in its delightfully involving city building game.
7 Dec 2004
Tilted Mill's Chris Beatrice begins a deeply personal look at his team's mix of city building and society simulation.
7 Dec 2004
Playable demo for Immortal Cities: Children of the Nile.
23 Nov 2004 | Type: Demo | From: Myelin Media | 195.9 MB
Immortal Cities heads for retail.
9 Nov 2004