
As the name suggests, Twilight or the Arnor tells the final chapter in the Dread Lords story. Picking up after the galaxy-shattering events of the previous game the new campaign sees the Terrans making one last effort to snatch power from the Dread Lords, this time by gathering a number of crystals that...you know what? Let's just skip that part. The campaign story may be a little predictable but the overall impact of the scripted missions is impressive. While the sandbox mode is still to be preferred over the campaigns, the unique setups here are well worth exploring and we particularly like the challenge of having to achieve specific objectives against enemies that are already far ahead of us in terms of advancement.
Like most Gal Civ players, the open-ended game is still what draws up back again and again. This new expansion includes even more replayability with completely unique tech trees, an even more ridiculously large map, tougher AI, better graphics and sound, a more convenient interface and a whole host of minor tweaks and add-ons that are sure to please fans of the game.
And that's particularly good because, even with this expansion, Gal Civ II still doesn't have any proper multiplayer. While it was easier to forgive before the release of Civilization IV, it's tough these days to accept the Metaverse as anything more than a poor substitute for real head-to-head play. With that said, the AI in Twilight of the Arnor and the wide range of experiences available are more than enough to keep up happy until Stardock finds a way to make multiplayer a reality.
The tech trees are unique in a number of ways. First, the techs are just organized differently. The Yor, for instance, have to unlock their diplomacy technologies before they can even consider researching trade technologies but the Terrans only have to research gravity control before they can start developing their trading technologies. The warlike Korath have a single technology available right at the start that unlocks a wide range of military tech lines that other races can only reach much later in the game. Some other races, like the Yor, don't even have access to some of the techs that the Korath can get. Where the Terran gravity control tech line leads to a number of intrastructure improvements, the same technology gives the Korath access to a number of interesting technologies that help them use slave labor to improve their empire. These are just a few general examples of how this works, so keep in mind that each of the game's twelve races have their own unique trees that offer very different play styles.
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Posted: 12 May 2008